Water Mark

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Ability
Type Name MP Element Range Description
Water Mark 107
Self
Grants the user Water Mark for 99 turns
(Times usable: 1)
When a unit is in the Water Mark state, the unit's Crack-type potency is increased by 20% (due to Water Mark base perk), and the use of Hydro Sword* is enabled
Details
No. of Attacks Base Potency Damage Calc. Secondary Effect Chance
1 - - 100%:
User gains Water Mark (99 turns)

Units with this ability: