| Ability | ||||||
|---|---|---|---|---|---|---|
| Type | Name | MP | Element | Range | Description | |
![]() |
Water Sigil | 107 | ![]() |
![]() Self |
Grants the user Water Sigil for 99 turns (Times usable: 1) When a unit is in the Water Sigil state, the unit's Crack-type potency is increased by 20% (due to Water Sigil base perk), and the use of Hydro Sword* is enabled |
|
| Details | |||
|---|---|---|---|
| No. of Attacks | Base Potency | Damage Calc. | Secondary Effect Chance |
| 1 | - | - | 100%: User gains Water Sigil (99 turns) |