Zoma, Great Archfiend of Darkness

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 85

Leader Perk:
Spell Potency +20% & Breath Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Ruinous Gale*
滅びの暴風
102
Front
Deals moderate Woosh-type martial damage (75 base potency) to random enemies in area of effect 5 times, ignores some Light Damage Res, rarely lowers Self HP Healing Effects for 3 turns
38 Chaos Blast*
カオスブラスト
147
Fan (L)
Deals major Bang-type breath damage (406 base potency) to all enemies in area of effect, often confuses and often raises damage taken for 3 turns
52 Psycho Vanish*
サイコバニッシュ
125
1-3
Deals major spell damage to 1 enemy, removes some status changes from enemy
82 Kacrackle 160
Front
Deals huge Crack-type spell damage to all enemies in area of effect
Supreme Archfiend Perk
Level Name Description
1 All-Eclipsing Dark Robes*
やみのころも・極
Battle start:
Grants a barrier that takes up to 2000 damage for the user for 99 turns that also nullifies some status change removal effects and nullifies some status ailments
Base Perks
Level Name Description
1 WIS +15 Raises max WIS by 15
1 AGL +20 Raises max AGL by 20
1 Unstoppable Ruler*
不滅の支配者
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 99% or over
Reduces damage taken by 30% if the user's HP is 99% or less
1 Dark Frigid Wave*
いてつく闇のはどう
Action start on even turns:
Attacks with Dark Frigid Wave* if enemy is within large rhombus area, 1 time per battle
(Dark Frigid Wave*: Deals major unreflectable martial damage (163 base potency) to all enemies in area of effect, removes some status changes from enemy)
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
110, 120, 130, 140 Breath Potency/Recovery +2% Raises breath potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Great Archfiend of Darkness*
闇の大魔王
Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns

Action start on even turns until turn 10:
Restores 15% of max MP
2 Frizz Res +25 Raises Frizz resistance by 25
3 Eternal Darkness*
とこしえの闇
Removes some status ailments and grants a barrier that takes up to 1000 damage for the user for 99 turns that also nullifies some status change removal effects and nullifies some status ailments when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3, 5 Breath Potency/Recovery +5% Raises breath potency/recovery by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%