| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Miracle Wave | 42 | ![]() |
![]() 4 |
Deals moderate physical damage (200% potency) to 1 enemy, heals the user's HP by 50% of damage dealt |
| 38 | ![]() |
Kadonk | 146 | ![]() |
![]() Front |
Deals major spell damage to all enemies in area of effect, often binds |
| 52 | ![]() |
Extreme Strike | 88 | ![]() |
![]() 1-2 |
Deals major Zap-type physical damage (400% potency) to 1 enemy, often lowers DEF for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | Potent Incarnus's Blessing | Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on even turns until turn 6: Removes some status ailments |
| 110, 120, 130, 140 | Extreme Strike potency +2% | Raises Extreme Strike potency by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Hidden Power | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns |
| 2 | Crack Res +25 | Raises Crack resistance by 25 |
| 3 | Incarnus Protection | Battle start: Reduces damage taken by 20% for 3 turns |
| 3, 5 | Extreme Strike potency +5% | Raises Extreme Strike potency by 5% |
| 4 | Bang Res +25 | Raises Bang resistance by 25 |
| 5 | Max HP +100 | Raises max HP by 100 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |