Wildcard

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
??? Physical Potency +25%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Miracle Wave 42
4
Deals moderate physical damage (200% potency) to 1 enemy, heals the user's HP by 50% of damage dealt
38 Kadonk 146
Front
Deals major spell damage to all enemies in area of effect, often binds
52 Extreme Strike 88
1-2
Deals major Zap-type physical damage (400% potency) to 1 enemy, often lowers DEF for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Potent Incarnus's Blessing Battle start:
Grants a barrier that reflects physical attacks for 3 turns

Action start on even turns until turn 6:
Removes some status ailments
110, 120, 130, 140 Extreme Strike potency +2% Raises Extreme Strike potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Hidden Power Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns
2 Crack Res +25 Raises Crack resistance by 25
3 Incarnus Protection Battle start:
Reduces damage taken by 20% for 3 turns
3, 5 Extreme Strike potency +5% Raises Extreme Strike potency by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%