Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Roused Up | 14 | Self |
Raises the user's Tension for 1 turn, raises ATK for 3 turns (Times usable: 3) |
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24 | Umbral Wave | 38 | Fan (S) |
Deals moderate Zam-type physical damage (175% potency) to all enemies in area of effect, rarely curses | ||
42 | Curse Sword | 55 | 1-2 |
Deals major Zam-type physical damage (300% potency) to 1 enemy, occasionally curses |
Base Perks | ||
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Level | Name | Description |
1 | ATK +10 | Raises max ATK by 10 |
1 | AGL +15 | Raises max AGL by 15 |
100, 110, 120, 130 | Curse Sword potency +2% | Raises Curse Sword potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Woosh Res +25 | Raises Woosh resistance by 25 |
3 | Instant Tension Up | Battle start: Raises Tension for 1 turn |
3, 5 | Curse Sword potency +5% | Raises Curse Sword potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
5 | Pirate Perseverance | Battle start, action start, or when revived: Raises physical potency/recovery by 30% if the user's HP is 50% or less |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |