Trode

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Nature Breath Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Trode's Canned Lunch*
48
1-2 (incl. self)
Heals a moderate amount of HP for all allies in area of effect and raises Tension for all Nature allies in area of effect for 1 turn
33 Combo Rockbomb Shards 133
Front
Deals major surehit Bang-type martial damage (159 base potency) to all enemies in area of effect 2 times, occasionally lowers Nature Res for 3 turns
52 Ahh-Chooo!*
130
2-4
Deals major Crack-type breath damage (310 base potency) to 1 enemy, lowers Nature Res for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Resilient King of Trodain*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
1 Ironclad King of Trodain*
Battle start, action start, or when revived:
If there are 3 or more Nature allies (incl. self) in the party:
Reduces damage taken by 20% if the user's HP is 30% or over
1 Saintly King of Trodain*
Battle start, action start, or when revived:
If there are 4 or more Nature allies (incl. self) in the party:
Nullifies some status ailments if the user's HP is 30% or over
110, 120, 130, 140 Ahh-Chooo!* potency +2% Raises Ahh-Chooo!* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Frenzied Trode*
Action start until turn 5:
Raises Tension for 1 turn, raises Tension for Nature units in the surrounding large rhombus for 1 turn
2 Frizz Res +25 Raises Frizz resistance by 25
3 Trodainian Art of War*
Action start until turn 5:
Raises damage dealt for 3 turns
3, 5 Ahh-Chooo!* potency +5% Raises Ahh-Chooo!* potency by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Blessings of the Vast Sky*
Raises max HP by 100
If there are 3 or more Nature allies (incl. self) in the party:
Raises max HP of all Nature allies (incl. self) by 50
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%