Titanis

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Demon Physical, Spell, Martial & Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Devilish Awakening*
32
Self
Heals a major amount of the user's HP and raises physical, spell, and martial potency/recovery for 3 turns
33 Cocytus*
153
2-4
Deals major Crack-type spell damage proportional to ATK to all enemies in area of effect, ignores some Light Damage Res
54 Blaze of Gorey*
112
Front
Deals major unreflectable Sizz-type physical damage (320% potency) to all enemies in area of effect, often stuns, occasionally raises damage taken for 3 turns
82 Nightmarish Echoes*
147
1-4
Deals major surehit martial damage proportional to ATK to 1 enemy 4 times, grants the user a barrier that reflects all attacks 1 time only in 99 turns
(Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Demon Heart*
Battle start:
Reduces damage taken by 30% for 3 turns, grants a barrier that reflects all attacks 1 time only in 99 turns
Greatly raises Demon Bloodlust for all Demon allies (incl. self) in the surrounding large rhombus for 3 turns
Demon Bloodlust raises damage dealt by 10% each stage, and reflects 10% of damage taken back onto the opponent, with the reflected damage increasing by 5% each stage and ignoring some Light Damage Res (5 stages total)
1 Forbidden Rite*
When any other ally is KO'd:
For number of KO'd allies only, heals 1000 HP to the user and removes some status ailments, up to 3 times per battle

When any other Demon ally is KO'd:
For number of KO'd Demon allies only, triggers Forbidden Rite*, up to 3 times per battle
This perk can be triggered by an attack on an ally
(Forbidden Rite*: Raises Demon Bloodlust for all allies in large rhombus area of effect for 3 turns (self: 4 turns))
110, 120, 130, 140 Physical Potency/Recovery +2% Raises physical potency/recovery by 2%
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 King of All Demons*
Action start on odd turns until turn 10:
Heals 10% of max HP, raises ATK, DEF, and AGL for 3 turns, removes some status ailments
2 Zam Res +25 Raises Zam resistance by 25
3 Indomitable Spirit Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
5 Demonic Blessings*
Raises max HP by 100
If there are 3 or more Demon allies (incl. self) in the party:
Raises max HP of all Demon allies (incl. self) by 50
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%