| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 50 |
| Weaknesses: | ![]() |
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/ | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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/ | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Sizzforce | 30 | ![]() |
![]() 1-3 (incl. self) |
Grants 1 ally Sizzforce for 3 turns |
| 31 | ![]() |
Girl's Shot | 66 | ![]() |
![]() Front |
Deals major Sizz-type martial damage (175 base potency) to 1 enemy, moves backward up to 2 spaces |
| 51 | ![]() |
Fairy Comfort | 68 | ![]() |
![]() 1-3 (incl. self) |
Heals a major amount of HP for all allies in area of effect |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max MP +15 | Raises max MP by 15 |
| 1 | AGL +20 | Raises max AGL by 20 |
| 1 | Mystery Maiden | Battle start, action start, or when revived: Grants the user x1.5 martial potency/recovery if the user's HP is at 100% |
| 110, 120, 130, 140 | Fairy Comfort recovery +2% | Raises Fairy Comfort recovery by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Move +1 | Raises Move by 1 |
| 2 | Sizz Res +25 | Raises Sizz resistance by 25 |
| 3 | Rare Dodgy Dance | Action start: Rarely raises evasion rate for 3 turns |
| 3, 5 | Fairy Comfort recovery +5% | Raises Fairy Comfort recovery by 5% |
| 4 | Zam Res +25 | Raises Zam resistance by 25 |
| 5 | This is going all right, I guess. | When making a martial attack or when user or ally heals 1 HP or over with a martial effect: Raises martial potency/recovery for 3 turns |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |