Stella

Return to Unit List
Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Martial Potency/Recovery +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Sizzforce 30
1-3 (incl. self)
Grants 1 ally Sizzforce for 3 turns
31 Girl's Shot 66
Front
Deals major Sizz-type martial damage (175 base potency) to 1 enemy, moves backward up to 2 spaces
51 Fairy Comfort 68
1-3 (incl. self)
Heals a major amount of HP for all allies in area of effect
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 AGL +20 Raises max AGL by 20
1 Mystery Maiden Battle start, action start, or when revived:
Grants the user x1.5 martial potency/recovery if the user's HP is at 100%
110, 120, 130, 140 Fairy Comfort recovery +2% Raises Fairy Comfort recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Sizz Res +25 Raises Sizz resistance by 25
3 Rare Dodgy Dance Action start:
Rarely raises evasion rate for 3 turns
3, 5 Fairy Comfort recovery +5% Raises Fairy Comfort recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 This is going all right, I guess. When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%