Dragonlord, Sovereign of Darkness

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 85

Leader Perk:
Physical, Spell, Martial & Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Dastardly Wave*
130
T (Long)
Deals major martial damage (350 base potency) to all enemies in area of effect, lowers Self HP Healing Effects for 3 turns
36 Blazing Pillar*
155
Front
Deals major Sizz-type spell damage to all enemies in area of effect, often stuns
50 Kafrizzle 147
2-4
Deals huge Frizz-type spell damage to 1 enemy
52 Sovereign's Fangs*
88
1-3
Deals major surehit physical damage (250% potency) to 1 enemy, always results in a critical hit
Can only be used in the Dragonlord's True Form
82 Song of Pyre*
163
Fan (Very Long)
Deals huge Frizz-type breath damage (500 base potency) to all enemies in area of effect
Can only be used in the Dragonlord's True Form
Supreme Archfiend Perk
Level Name Description
1 His Terrifying True Form Battle start:
Enacts Transformative Auto Revive (100% of max HP) for 99 turns

When revived:
Transforms into the Dragonlord's True Form for 99 turns, 1 time per battle
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Sovereign of Darkness*
Battle start or when revived:
Reduces damage taken by 30% and raises Physical, Spell, Martial, and Breath Res for 3 turns
1 Drawing Forth Darkness*
Action start until turn 3:
Applies Seal of Darkness to all enemies for 3 turns
When a unit is in the Seal of Darkness state, the unit's Physical, Spell, Martial, and Breath Res are all lowered by 10% each stage (3 stages total)
110, 120, 130, 140 Physical, Spell, Martial & Breath Potency/Recovery +2% Raises physical, spell, martial & breath potency/recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Dragonlord, King of Kings*
Action start on odd turns until turn 10 or when revived:
Raises DEF, AGL, and damage dealt for 3 turns, removes some status ailments

Action start on even turns until turn 10:
Restores 4% of max MP
2 Woosh Res +25 Raises Woosh resistance by 25
3 Spirit of Darkness*
When attacked by enemy:
Heals 15% of the user's max HP

When attacked by enemy:
Triggers Spirit of Darkness* if enemy is within 1 to 4-space range
(Spirit of Darkness*: Often applies Seal of Darkness to 1 enemy for 3 turns)
3, 5 Physical, Spell, Martial & Breath Potency/Recovery +5% Raises physical, spell, martial & breath potency/recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%