Soul of Baramos

Return to Unit List
Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
??? Spelll Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Dark Awakening 0
Self
Restores a moderate amount of the user's MP and grants x1.5 spell potency/recovery for 1 turn
(Times usable: 3)
31 Soul Burst*
ブロスバースト
103
2-4
Deals major Bang-type spell damage to 1 enemy
54 Ice Pillar*
アイスピラー
140
Front
Deals major Crack-type spell damage to all enemies in area of effect, occasionally raises the user's spell potency/recovery for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Enchanting Echo When casting:
Rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities
110, 120, 130, 140 Ice Pillar* potency +2% Raises Ice Pillar* potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Frizz Res +25 Raises Frizz resistance by 25
3 Enchanting Echo Chance +10% Raises chance of Enchanting Echo by 10%
3, 5 Ice Pillar* potency +5% Raises Ice Pillar* potency by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Great Archfiend's Right-Hand Monster*
大魔王の片腕
Heals 30% of max HP and grants x1.5 spell potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%