Slider Kids

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight:

Leader Perk:
Slime Martial Potency +20%

Weaknesses: /
Resistances:
Resistances:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Courage Booster*
40
1-3 (incl. self)
Raises Tension of all allies in area of effect for 1 turn
31 Freezing Cuts & Cuffs*
113
Front
Deals major Crack-type martial damage (150 base potency) to all enemies in area of effect 2 times, rarely raises the user's damage dealt or martial potency/recovery for 3 turns
52 Combo Slider Strike*
104
1-3
Deals major martial damage (146 base potency) to 1 enemy in purple area ignoring some Light Damage Res and rarely lowers Martial Res or rarely raises damage taken for 3 turns, deals major martial damage (146 base potency) to all enemies in orange area ignoring some Light Damage Res and rarely lowers Martial Res or rarely raises damage taken for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 DEF +20 Raises max DEF by 20
1 We are the Slider Kids!*
When any ally (incl. self) is attacked by enemy:
We are the Slider Kids!* heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(We are the Slider Kids!*: Heals a major amount of HP and raises evasion rate for 1 ally for 3 turns (self: 4 turns), raises damage dealt for 1 Slime ally for 3 turns (self: 4 turns))
1 Tiny Light Metal Body*
Lowers Weight by 5, reduces damage taken by 15% and raises ability MP cost by 10%
110, 120, 130, 140 Combo Slider Strike* potency +2% Raises Combo Slider Strike* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Friendly Duo*
Battle start:
Greatly raises AGL, evasion rate, martial potency/recovery, and reduces damage taken by 20% for 3 turns
2, 4 All Element Res +5 Raises resistance to all elements by 5
3 Strong-Hearted Wills*
Battle start, action start, or when revived:
Nullifies some status ailments if the user's HP is 70% or over
3, 5 Combo Slider Strike* potency +5% Raises Combo Slider Strike* potency by 5%
5 Unbreakable Bonds*
Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%