| Lv: | 130 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 35 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Double Smash | 5 | ![]() |
![]() 1 |
Deals minor physical damage (70% potency) to 1 enemy 2 times |
| 28 | ![]() |
Deceleratle Blade | 36 | ![]() |
![]() Front |
Deals moderate physical damage (175% potency) to all enemies in area of effect, rarely lowers AGL for 3 turns |
| 42 | ![]() |
Black Wild Slash | 45 | ![]() |
![]() 1 |
Deals minor Zam-type physical damage (70% potency) to 1 enemy 4 times |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +20 | Raises max HP by 20 |
| 1 | ATK +10 | Raises max ATK by 10 |
| 100, 110, 120, 130 | Black Wild Slash potency +2% | Raises Black Wild Slash potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Fighting Instincts | Heals a moderate amount of HP and raises ATK for 3 turns when the user's HP drops to 30% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
| 2 | Bang Res +25 | Raises Bang resistance by 25 |
| 3 | Rare Buff | Action start: Rarely greatly raises DEF for 4 turns |
| 3, 5 | Black Wild Slash potency +5% | Raises Black Wild Slash potency by 5% |
| 4 | Zap Res +25 | Raises Zap resistance by 25 |
| 5 | Physical-Lock Physical | When making a physical attack: Very rarely locks physical attacks This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |