Signalism

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Bang-type Potency +5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Explosive Attitude*
24
Self
Grants the user Bangforce for 3 turns
24 Yellow Pulse*
60
Fan (S)
Deals moderate Bang-type martial damage (80 base potency) to all enemies in area of effect, occasionally lowers ATK for 3 turns
44 Signal Shower*
99
Front
Deals major Bang-type martial damage (200 base potency) to all enemies in area of effect, occasionally lowers Bang Res for 3 turns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 AGL +15 Raises max AGL by 15
100, 110, 120, 130 Signal Shower* potency +2% Raises Signal Shower* potency by 2%
140 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Signal Power*
Battle start:
Raises Move for 3 turns

Battle start:
If there are 4 or more Slime allies (incl. self) in the party:
Reduces damage taken by 15% and enables Bangforce for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 Bangmeister Lowers Bang-type ability MP cost by 10%, raises potency and recovery by 10%
3, 5 Signal Shower* potency +5% Raises Signal Shower* potency by 5%
4 Crack Res +25 Raises Crack resistance by 25
5 Green Signal*
When making a martial attack:
Heals 15% of user's max HP, restores 4% of user's max MP, and raises DEF and martial potency/recovery for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%