Seaside Sunshine Bianca

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Physical Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Tropical Heal*
トロピカルヒール
32
1-3 (incl. self)
Heals a moderate amount of HP and raises damage dealt for 1 ally for 3 turns
33 Sizzling Wave*
ギラギラウェーブ
108
Fan (L)
Deals major unreflectable Sizz-type physical damage (310% potency) to all enemies in area of effect, often paralyses
52 Scorching Whip*
灼熱ウィップ
90
1-2
Deals major surehit Frizz-type physical damage (410% potency) to 1 enemy, often lowers Physical Res for 3 turns
82 Summer Blazecross*
ブレイズサマークロス
120
1-3
Deals major Sizz-type physical damage (250% potency) to all enemies in purple area and ingores enemy DEF, deals major Sizz-type physical damage (250% potency) to all enemies in orange area and ingores enemy DEF
Turns needed: 2 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Sparkling Summer Colours*
夏色のきらめき
Battle start:
Grants a barrier that reflects physical and martial attacks for 3 turns
110, 120, 130, 140 Scorching Whip* potency +2% Raises Scorching Whip* potency by 2%
110, 120, 130, 140 Summer Blazecross* potency +2% Raises Summer Blazecross* potency by 2%
Awakening Perks
Awakening Name Description
1 Surging Vigour*
みなぎる活気
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
2 Zam Res +25 Raises Zam resistance by 25
3 Zenithian Protection Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
3, 5 Scorching Whip* potency +5% Raises Scorching Whip* potency by 5%
3, 5 Summer Blazecross* potency +5% Raises Summer Blazecross* potency by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Seaside Sunshine*
海辺の陽光
Battle start:
Raises physical potency/recovery for 3 turns

Action start:
Heals 5% of max HP and restores 4% of max MP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%