| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 60 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Tropical Heal* トロピカルヒール |
32 | ![]() |
![]() 1-3 (incl. self) |
Heals a moderate amount of HP and raises damage dealt for 1 ally for 3 turns |
| 33 | ![]() |
Sizzling Wave* ギラギラウェーブ |
108 | ![]() |
![]() Fan (L) |
Deals major unreflectable Sizz-type physical damage (310% potency) to all enemies in area of effect, often paralyses |
| 52 | ![]() |
Scorching Whip* 灼熱ウィップ |
90 | ![]() |
![]() 1-2 |
Deals major surehit Frizz-type physical damage (410% potency) to 1 enemy, often lowers Physical Res for 3 turns |
| 82 | ![]() |
Summer Blazecross* ブレイズサマークロス |
120 | ![]() |
![]() 1-3 |
Deals major Sizz-type physical damage (250% potency) to all enemies in purple area and ingores enemy DEF, deals major Sizz-type physical damage (250% potency) to all enemies in orange area and ingores enemy DEF Turns needed: 2 turns (Times usable: 2) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | Sparkling Summer Colours* 夏色のきらめき |
Battle start: Grants a barrier that reflects physical and martial attacks for 3 turns |
| 110, 120, 130, 140 | Scorching Whip* potency +2% | Raises Scorching Whip* potency by 2% |
| 110, 120, 130, 140 | Summer Blazecross* potency +2% | Raises Summer Blazecross* potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Surging Vigour* みなぎる活気 |
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns, removes some status ailments |
| 2 | Zam Res +25 | Raises Zam resistance by 25 |
| 3 | Zenithian Protection | Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over |
| 3, 5 | Scorching Whip* potency +5% | Raises Scorching Whip* potency by 5% |
| 3, 5 | Summer Blazecross* potency +5% | Raises Summer Blazecross* potency by 5% |
| 4 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 5 | Seaside Sunshine* 海辺の陽光 |
Battle start: Raises physical potency/recovery for 3 turns Action start: Heals 5% of max HP and restores 4% of max MP |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |