| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 50 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Protective Special Medicine* まもりの特やくそう |
26 | ![]() |
![]() 1-2 (incl. self) |
Heals a moderate amount of HP and greatly raises DEF for 1 ally for 3 turns |
| 30 | ![]() |
Fury from the Stars* 星のいかり |
46 | ![]() |
![]() 1-3 (incl. self) |
Raises martial potency/recovery and reduces damage taken by 10% for all allies in area of effect for 3 turns, very rarely raises damage taken for 3 turns |
| 50 | ![]() |
Prankful Poke* いたずら突き |
81 | ![]() |
![]() 1-3 |
Deals major Zam-type martial damage (255 base potency) to 1 enemy, very rarely puts to sleep, stuns, paralyses, charms, or confuses, or very rarely raises damage dealt for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | DEF +20 | Raises max DEF by 20 |
| 1 | Spirit of Pays de l'Oseille* マルタの国の精霊 |
Battle start: Raises evasion rate for 3 turns Action start on odd turns until turn 10: Raises martial potency/recovery for 3 turns Action start on even turns until turn 10: Raises evasion rate for 3 turns |
| 110, 120, 130, 140 | Prankful Poke* potency +2% | Raises Prankful Poke* potency by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Move +1 | Raises Move by 1 |
| 2 | Zap Res +25 | Raises Zap resistance by 25 |
| 3 | Martial Tricks | Lowers martial ability MP cost by 10%, raises potency and recovery by 10% |
| 3, 5 | Prankful Poke* potency +5% | Raises Prankful Poke* potency by 5% |
| 4 | Bang Res +25 | Raises Bang resistance by 25 |
| 5 | Scruffy's Whims* ワルぼうのきまぐれ |
Action start on odd turns until turn 10: Attacks with Scruffy's Whims if enemy is within large rhombus area (Scruffy's Whims*: Deals moderate Zam-type martial damage (80 base potency) to all enemies in area of effect, very rarely puts to sleep, stuns, paralyses, charms, or confuses) Action start on even turns until turn 10: Restores 10 MP for all allies in the surrounding large rhombus (incl. self) |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |