Lv: | 130 |
---|---|
HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
---|---|---|---|---|---|
Resistances: | / | ||||
Immunities: |
Abilities | ||||||
---|---|---|---|---|---|---|
Level | Type | Name | MP | Element | Range | Description |
1 | Defensive Stance | 15 | Self |
Greatly raises the user's DEF for 3 turns | ||
22 | Miracle Slash | 24 | 1 |
Deals moderate physical damage (195% potency) to 1 enemy, heals the user's HP by 50% of damage dealt | ||
46 | Gale Slash | 25 | 1-3 |
Deals moderate Woosh-type physical damage (180% potency) to 1 enemy |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | ATK +10 | Raises max ATK by 10 |
100, 110, 120, 130 | Gale Slash potency +2% | Raises Gale Slash potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | The Guarded | Battle start: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
2 | Woosh Res +25 | Raises Woosh resistance by 25 |
3 | Rare Buff | Action start: Rarely greatly raises DEF for 4 turns |
3, 5 | Gale Slash potency +5% | Raises Gale Slash potency by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Max HP +30 | Raises max HP by 30 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |