Rose

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Martial Potency/Recovery +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Elven Charm*
32
1-2 (incl. self)
Raises 1 ally's ATK, DEF, and WIS for 3 turns
(Times usable: 3)
31 Glacial Wishes*
112
2-4
Deals major Crack-type spell damage to 1 enemy, occasionally charms
54 Scintillating Winds*
108
Fan
Deals major Bang-type breath damage (238 base potency) to all enemies in area of effect, occasionally lowers ATK for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 The Elf of Rosehill*
Battle start:
Enacts Auto Revive (25% of max HP) for 99 turns

Battle start or when revived:
Raises spell and breath potency/recovery and reduces damage taken by 15% for 99 turns
110, 120, 130, 140 Scintillating Winds* potency +2% Raises Scintillating Winds* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Sizz Res +25 Raises Sizz resistance by 25
3 Sporadic Spell & Breath Potency Up*
Action start:
Occasionally raises spell and breath potency/recovery for 3 turns
3, 5 Scintillating Winds* potency +5% Raises Scintillating Winds* potency by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
5 Ruby Tears When attacked and KO'd by enemy:
Triggers Ruby Tears, up to 2 times per battle
(Ruby Tears: Heals a major amount of HP for all allies in the surrounding large rhombus area of effect and raises damage dealt for 3 turns)
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%