Rickerd

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Sizz-type Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Fizzling Multislash 30
1
Deals minor physical damage (60% potency) to random enemies in area of effect 4 times, rarely locks spell attacks
38 Kasizz 92
Front
Deals major Sizz-type spell damage to all enemies in area of effect
51 Burning Strike 58
Fan (S)
Deals major Sizz-type physical damage (250% potency) to all enemies in area of effect
72 Cannock Clash 57
1
Deals major Sizz-type physical damage (360% potency) to 1 enemy
Turns needed: 2 (Times usable: 2)
Erdrick's Twin Spark 99
Straight Line
Deals major Sizz-type spell damage to all enemies in area of effect 2 times
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 ATK +15 Raises max ATK by 15
1 Late Bloomer When user's ability KO's enemy:
For number of KO'd enemies only, greatly raises ATK and WIS for 3 turns
110, 120, 130, 140 Burning Strike potency +2% Raises Burning Strike potency by 2%
110, 120, 130, 140 Cannock Clash potency +2% Raises Cannock Clash potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Zap Res +25 Raises Zap resistance by 25
3, 5 Burning Strike potency +5% Raises Burning Strike potency by 5%
3, 5 Cannock Clash potency +5% Raises Cannock Clash potency by 5%
3, 5 Sizz-type Potency +5% Raises Sizz-type potency by 5%
3, 5 Erdrick's Twin Spark potency +5% Raises Erdrick's Twin Spark potency by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Extreme Awakening Perks
Awakening Rank Name Description
1 Zam Res +25 Raises Zam resistance by 25
2 Burning Strike potency +30% Raises Burning Strike potency by 30%
3 Zam Res +25 Raises Zam resistance by 25
4 5 Sigils Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
5 Zam Res +25 Raises Zam resistance by 25
6 Erdrick's Twin Spark potency +30% Raises Erdrick's Twin Spark potency by 30%
7 HP +20 Raises max HP by 20
8 Sizzling Armamentalist*
閃熱の魔法戦士
Action start on even turns until turn 10:
Raises Tension for 1 turn

Action start every 3 turns until turn 9:
Grants all allies Sizzforce in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
9 HP +20 Raises max HP by 20
10 Rickerd's Master Badge*
トンヌラのマスターバッジ
Raises ATK by 1%
This perk will also affect units who have not undergone Extreme Awakening
Talent Blossom
Name Description
Erdrick's Twin Spark Deals major Sizz-type spell damage to all enemies in area of effect 2 times
The Prince of Cannock When making a physical or spell attack:
For number of attacked enemies only, raises AGL, physical and spell potency/recovery for 1 turn
I Was Looking For You! Turn 3 action start:
Grants x2 physical and spell potency/recovery for 1 turn
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Physical Potency +1.5%) x2 Raises Sizz-type physical potency by 1.5%
(Sizz-type Physical Brilliant +1.5%) x2 Raises Sizz-type physical brilliant by 1.5%
Sizz-type Physical MP Cost -10% Lowers Sizz-type physical MP cost by 10%
(Sizz-type Spell Potency +1.5%) x2 Raises Sizz-type spell potency by 1.5%
(Sizz-type Spell Brilliant +1.5%) x2 Raises Sizz-type spell brilliant by 1.5%
Sizz-type Spell MP Cost -10% Lowers Sizz-type spell MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
(Poison Res +5%) x2 Raises Poison Res by 5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
Stun Res +5% Raises Stun Res by 5%
Physical Lock Res +5% Raises Physical Lock Res by 5%