| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 35 |
| Weaknesses: | ![]() |
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/ | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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/ | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Poison Breath | 11 | ![]() |
![]() Straight Line |
Occasionally poisons all enemies in area of effect |
| 24 | ![]() |
My job cooking food!* 弾けますのん |
38 | ![]() |
![]() Fan (S) |
Deals moderate Bang-type physical damage (180% potency) to all enemies in area of effect, rarely raises damage taken for 3 turns |
| 44 | ![]() |
My job chilling food!* 冷やしますのん |
99 | ![]() |
![]() Fan |
Deals major Crack-type breath damage (180 base potency) to all enemies in area of effect, occasionally lowers WIS for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +20 | Raises max HP by 20 |
| 1 | ATK +10 | Raises max ATK by 10 |
| 100, 110, 120, 130 | My job chilling food!* potency +2% | Raises My job chilling food!* potency by 2% |
| 140 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | The Mountain Bandits' Cook* 山賊の料理担当 |
Battle start: Raises Move for 3 turns Battle start: If there are 4 or more Undead allies (incl. self) in the party: Greatly raises damage dealt and raises Move for 3 turns |
| 2 | Frizz Res +25 | Raises Frizz resistance by 25 |
| 3 | Physical & Breath Master* 物理&息マスター |
Lowers physical and breath ability MP cost by 15%, raises potency and recovery by 15% |
| 3, 5 | My job chilling food!* potency +5% | Raises My job chilling food!* potency by 5% |
| 4 | Sizz Res +25 | Raises Sizz resistance by 25 |
| 5 | I know! I do my best!* がんばりますのんね |
Action start until turn 10: Greatly raises physical and breath potency/recovery for 3 turns, raises damage taken for 3 turns |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |