Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Battle-Hardened Stance* 百戦錬磨のかまえ |
24 | ![]() |
![]() Self |
Heals a major amount of HP and reduces damage taken by 50% for the user for 1 turn (Times usable: 3) |
33 | ![]() |
Spirited Kaswoosh* 全霊のバギクロス |
128 | ![]() |
![]() Front |
Deals major Woosh-type spell damage proportional to ATK to all enemies in area of effect |
54 | ![]() |
Giga Axe* ギガアクス |
72 | ![]() |
![]() Fan (S) |
Deals major Zap-type physical damage (330% potency) to all enemies in area of effect, occasionally lowers DEF for 3 turns |
80 | ![]() |
Thunderous Slash* 雷鳴剛力斬 |
100 | ![]() |
![]() 1 |
Deals huge physical damage (620% potency) to 1 enemy, reduces damage taken by 50% for the user for 1 turn Turns needed: 3 turns (Times usable: 2) |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Great Warrior of Aliahan* アリアハンの勇敢なる戦士 |
Action start on odd turns until turn 10: Raises ATK and DEF for 3 turns |
110, 120, 130, 140 | Giga Axe* potency +2% | Raises Giga Axe* potency by 2% |
110, 120, 130, 140 | Thunderous Slash* potency +2% | Raises Thunderous Slash* potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Crack Res +25 | Raises Crack resistance by 25 |
3 | Desperation Fullheal | Heals the user to full HP when HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
3, 5 | Giga Axe* potency +5% | Raises Giga Axe* potency by 5% |
3, 5 | Thunderous Slash* potency +5% | Raises Thunderous Slash* potency by 5% |
4 | Bang Res +25 | Raises Bang resistance by 25 |
5 | Hyper Muscles* ハイパーマッスル |
Action start on even turns until turn 6: Grants x2 physical potency/recovery for 1 turn |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |