Omega

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Martial Potency +15%

Weaknesses: /
Resistances:
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Mustard Bomb 44
2-4
Deals moderate martial damage (90 base potency) to 1 enemy, occasionally paralyses
38 Atomic Ray 123
Front
Deals major Sizz-type spell damage to all enemies in area of effect
54 Wave Cannon 125
Fan (Long)
Deals major martial damage (285 base potency) to all enemies in area of effect, occasionally lowers Martial Res for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Ancient Weapon Halves all element Res except Zap-type Res
110, 120, 130, 140 Wave Cannon potency +2% Raises Wave Cannon potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Heartless One Battle start:
Greatly raises evasion rate and grants a barrier that reflects spell attacks for 3 turns
2, 4 All Element Res +5 Raises resistance to all elements by 5
3 Engine of Annihilation When making a martial attack:
For number of attacked enemies only, raises martial potency/recovery for 1 turn
3, 5 Wave Cannon potency +5% Raises Wave Cannon potency by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3,5 Ability MP Cost -5% Lowers ability MP cost by 5%
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Spell & Martial Master*
Lowers spell and martial ability MP cost by 15%, raises potency and recovery by 15%
Incomprehensible Machine*
Battle start:
Greatly raises Typeless Res for 3 turns

Action start on odd turns until turn 10:
Heals 15% of max HP and restores 8% of max MP, raises AGL for 3 turns, removes some status ailments
Advanced Technology*
When making a spell or martial attack:
Attacks with Wave Cannon if enemy is within long fan-shaped area, up to 2 times per battle
Move +1 Raises Move by 1
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Spell Potency +1.5%) x2 Raises Sizz-type spell potency by 1.5%
(Sizz-type Spell Brilliant +1.5%) x2 Raises Sizz-type spell brilliant by 1.5%
Sizz-type Spell MP Cost -10% Lowers Sizz-type spell MP cost by 10%
(Martial Potency +1%) x2 Raises martial potency by 1%
(Martial Brilliant +1%) x2 Raises martial brilliant by 1%
Martial MP Cost -5% Lowers martial MP cost by 5%
(Zap Res +2.5%) x2 Raises Zap Res by 2.5%
(Zap-type Physical Res +2.5%) x2 Raises Zap-type Physical Res by 2.5%
(Zap-type Martial Res +2.5%) x2 Raises Zap-type Martial Res by 2.5%
(Zap-type Spell Res +2.5%) x2 Raises Zap-type Spell Res by 2.5%
(Zap-type Breath Res +2.5%) x2 Raises Zap-type Breath Res by 2.5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
(Bind Res +5%) x2 Raises Bind Res by 5%
Martial Lock Res +5% Raises Martial Lock Res by 5%
Paralysis Res +5% Raises Paralysis Res by 5%