| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
/ | ![]() |
![]() |
||
|---|---|---|---|---|---|---|
| Resistances: | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||
| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
|---|
Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Mustard Bomb | 44 | ![]() |
![]() 2-4 |
Deals moderate martial damage (90 base potency) to 1 enemy, occasionally paralyses |
| 38 | ![]() |
Atomic Ray | 123 | ![]() |
![]() Front |
Deals major Sizz-type spell damage to all enemies in area of effect |
| 54 | ![]() |
Wave Cannon | 125 | ![]() |
![]() Fan (Long) |
Deals major martial damage (285 base potency) to all enemies in area of effect, occasionally lowers Martial Res for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | Max MP +15 | Raises max MP by 15 |
| 1 | Ancient Weapon | Halves all element Res except Zap-type Res |
| 110, 120, 130, 140 | Wave Cannon potency +2% | Raises Wave Cannon potency by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Heartless One | Battle start: Greatly raises evasion rate and grants a barrier that reflects spell attacks for 3 turns |
| 2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
| 3 | Engine of Annihilation | When making a martial attack: For number of attacked enemies only, raises martial potency/recovery for 1 turn |
| 3, 5 | Wave Cannon potency +5% | Raises Wave Cannon potency by 5% |
| 3, 5 | Spell Potency/Recovery +5% | Raises spell potency/recovery by 5% |
| 3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
| 3,5 | Ability MP Cost -5% | Lowers ability MP cost by 5% |
| 5 | Max HP +100 | Raises max HP by 100 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Talent Blossom | |
|---|---|
| Name | Description |
| Spell & Martial Master* 呪文&体技マスター |
Lowers spell and martial ability MP cost by 15%, raises potency and recovery by 15% |
| Incomprehensible Machine* 人智を超えた兵器 |
Battle start: Greatly raises Typeless Res for 3 turns Action start on odd turns until turn 10: Heals 15% of max HP and restores 8% of max MP, raises AGL for 3 turns, removes some status ailments |
| Advanced Technology* オーバーテクノロジー |
When making a spell or martial attack: Attacks with Wave Cannon if enemy is within long fan-shaped area, up to 2 times per battle |
| Move +1 | Raises Move by 1 |
| (HP +50) x2 | Raises max HP by 50 |
| (HP +25) x2 | Raises max HP by 25 |
| (MP +15) x2 | Raises max MP by 15 |
| ATK +15 | Raises max ATK by 15 |
| DEF +25 | Raises max DEF by 25 |
| AGL +15 | Raises max AGL by 15 |
| WIS +15 | Raises max WIS by 15 |
| (Sizz-type Spell Potency +1.5%) x2 | Raises Sizz-type spell potency by 1.5% |
| (Sizz-type Spell Brilliant +1.5%) x2 | Raises Sizz-type spell brilliant by 1.5% |
| Sizz-type Spell MP Cost -10% | Lowers Sizz-type spell MP cost by 10% |
| (Martial Potency +1%) x2 | Raises martial potency by 1% |
| (Martial Brilliant +1%) x2 | Raises martial brilliant by 1% |
| Martial MP Cost -5% | Lowers martial MP cost by 5% |
| (Zap Res +2.5%) x2 | Raises Zap Res by 2.5% |
| (Zap-type Physical Res +2.5%) x2 | Raises Zap-type Physical Res by 2.5% |
| (Zap-type Martial Res +2.5%) x2 | Raises Zap-type Martial Res by 2.5% |
| (Zap-type Spell Res +2.5%) x2 | Raises Zap-type Spell Res by 2.5% |
| (Zap-type Breath Res +2.5%) x2 | Raises Zap-type Breath Res by 2.5% |
| (Confusion Res +5%) x2 | Raises Confusion Res by 5% |
| (Bind Res +5%) x2 | Raises Bind Res by 5% |
| Martial Lock Res +5% | Raises Martial Lock Res by 5% |
| Paralysis Res +5% | Raises Paralysis Res by 5% |