Mythsteed

Return to Unit List
Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Zap-type Spell Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Magic Barrier 16
1-2 (incl. self)
Greatly raises 1 ally's Spell Res for 3 turns
22 Benevolent Beam 56
1-2 (incl. self)
Heals a moderate amount of HP for all allies in area of effect
40 Thunder Horn 81
3
Deals major Zap-type spell damage to 1 enemy
Base Perks
Level Name Description
1 Max MP +10 Raises max MP by 10
1 WIS +10 Raises max WIS by 10
100, 110, 120, 130 Thunder Horn potency +2% Raises Thunder Horn potency by 2%
Awakening Perks
Awakening Name Description
1 Instant Damage Barrier Battle start:
Grants a barrier that reduces damage taken by 15% for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 Single Horn Elixir When an ally is paralysed by enemy:
Single Horn Elixir heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Single Horn Elixir: Removes Paralysis for 1 ally)
3, 5 Thunder Horn potency +5% Raises Thunder Horn potency by 5%
4 Crack Res +25 Raises Crack resistance by 25
5 Max HP +30 Raises max HP by 30
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%