Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Magic Barrier | 16 | 1-2 (incl. self) |
Greatly raises 1 ally's Spell Res for 3 turns | ||
22 | Benevolent Beam | 56 | 1-2 (incl. self) |
Heals a moderate amount of HP for all allies in area of effect | ||
40 | Thunder Horn | 81 | 3 |
Deals major Zap-type spell damage to 1 enemy |
Base Perks | ||
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Level | Name | Description |
1 | Max MP +10 | Raises max MP by 10 |
1 | WIS +10 | Raises max WIS by 10 |
100, 110, 120, 130 | Thunder Horn potency +2% | Raises Thunder Horn potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Instant Damage Barrier | Battle start: Grants a barrier that reduces damage taken by 15% for 3 turns |
2 | Sizz Res +25 | Raises Sizz resistance by 25 |
3 | Single Horn Elixir | When an ally is paralysed by enemy: Single Horn Elixir heals them if ally is within 1 to 3-space range, up to 4 times per battle This perk can be triggered by non-damage dealing abilities (Single Horn Elixir: Removes Paralysis for 1 ally) |
3, 5 | Thunder Horn potency +5% | Raises Thunder Horn potency by 5% |
4 | Crack Res +25 | Raises Crack resistance by 25 |
5 | Max HP +30 | Raises max HP by 30 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |