| Lv: | 100 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 5 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Medicinal Herb | 7 | ![]() |
![]() 1-2 (incl. self) |
Heals a minor amount of HP for 1 ally |
| 16 | ![]() |
Jump Strike | 7 | ![]() |
![]() Front |
Deals minor physical damage (120% potency) to 1 enemy, moves up to 1 space, only works if there are no enemies or obstacles between the user and target |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 70, 80, 90, 100 | Jump Strike potency +2% | Raises Jump Strike potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Max MP +5 | Raises max MP by 5 |
| 2 | Crack Res +25 | Raises Crack resistance by 25 |
| 3, 5 | Jump Strike potency +5% | Raises Jump Strike potency by 5% |
| 4 | Bang Res +25 | Raises Bang resistance by 25 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |