Mina

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
ATK +5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Magic Barrier 16
1-2 (incl. self)
Greatly raises 1 ally's Spell Res for 3 turns
22 Hana's Attack*
46
1-4
Deals moderate martial damage proportional to ATK to 1 enemy, occasionally stuns
44 That Healing Feeling 84
1-3 (incl. self)
Heals a major amount of HP and raises ATK for all allies in area of effect for 3 turns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 WIS +10 Raises max WIS by 10
1 Nico's Guard*
Battle start:
Enables Nico's Guard for 99 turns
When a unit is in the Nico's Guard state, any damage taken is reduced by 15%
100, 110, 120, 130 That Healing Feeling recovery +2% Raises That Healing Feeling recovery by 2%
140 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Crack Res +25 Raises Crack resistance by 25
3 Auto MP Regen Action start:
Restores 8% of max MP
3, 5 That Healing Feeling recovery +5% Raises That Healing Feeling recovery by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Legendary Alchemist*
Battle start:
Enables Legendary Alchemist for 99 turns
When a unit is in the Legendary Alchemist state, the unit's ATK, DEF, AGL, and WIS are all raised by 20%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%