Metal Slime Knight

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Lv: 115
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 20

Leader Perk:
None

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Bomb Slash 3
1
Deals minor Bang-type physical damage (120% potency) to 1 enemy
20 Multislash 25
1
Deals minor physical damage (60% potency) to random enemies in area of effect 4 times
Critical Slash 32
1
Deals minor physical damage (100% potency) to 1 enemy, always results in a critical hit
Base Perks
Level Name Description
1 ATK +3 Raises max ATK by 3
85, 95, 105, 115 Multislash potency +2% Raises Multislash potency by 2%
Awakening Perks
Awakening Name Description
1 Physical MP Cost -5% Lowers physical MP cost by 5%
2 Sizz Res +25 Raises Sizz resistance by 25
3, 5 Multislash potency +5% Raises Multislash potency by 5%
3, 5 Critical Slash potency +5% Raises Critical Slash potency by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Critical Slash Deals minor physical damage (100% potency) to 1 enemy, always results in a critical hit
Instant Damage Barrier Battle start:
Grants a barrier that reduces damage taken by 15% for 3 turns
Metal Boost*
メタルブースト
Battle start:
Raises DEF, AGL, and Move for 3 turns
(HP +30) x2 Raises max HP by 30
(HP +15) x2 Raises max HP by 15
(MP +10) x2 Raises max MP by 10
ATK +10 Raises max ATK by 10
DEF +15 Raises max DEF by 15
AGL +10 Raises max AGL by 10
WIS +10 Raises max WIS by 10
(Bang-type Physical Potency +1.5%) x2 Raises Bang-type physical potency by 1.5%
(Bang-type Physical Brilliant +1.5%) x2 Raises Bang-type physical brilliant by 1.5%
Bang-type Physical MP Cost -10% Lowers Bang-type physical MP cost by 10%
(Physical Potency +1%) x2 Raises physical potency by 1%
(Physical Brilliant +1%) x2 Raises physical brilliant by 1%
Physical MP Cost -5% Lowers physical MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zap Res +5% Raises Zap Res by 5%
Zap-type Physical Res +5% Raises Zap-type Physical Res by 5%
Zap-type Martial Res +5% Raises Zap-type Martial Res by 5%
Zap-type Spell Res +5% Raises Zap-type Spell Res by 5%
Zap-type Breath Res +5% Raises Zap-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Physical Lock Res +5%) x2 Raises Physical Lock Res by 5%
Charm Res +5% Raises Charm Res by 5%
Curse Res +5% Raises Curse Res by 5%