Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 50 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Selflessness | 23 | ![]() |
![]() Self |
Take attacks for directly adjacent allies and reduces damage taken by 40% for the user for 1 turn |
31 | ![]() |
Burning Scissors* バーニングシザー |
125 | ![]() |
![]() Fan (L) |
Deals major Frizz-type martial damage (155 base potency) to all enemies in area of effect 2 times, occasionally paralyses |
52 | ![]() |
Guarding Stinger* ガードスティンガー |
103 | ![]() |
![]() 1-4 |
Deals major surehit martial damage (280 base potency) to 1 enemy, enables Cover for the user for 1 turn |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | DEF +20 | Raises max DEF by 20 |
1 | Guarded Scorpion* スコーピオンガード |
Battle start or when revived: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) Battle start: If there are 4 or more Nature allies (incl. self) in the party: Enacts Auto Revive (50% of max HP) for 99 turns |
110, 120, 130, 140 | Guarding Stinger* potency +2% | Raises Guarding Stinger* potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Woosh Res +25 | Raises Woosh resistance by 25 |
3 | Nerves of Steel* 鋼鉄の意思 |
When attacked by enemy: Heals 10% of user's max HP and raises martial potency/recovery for 3 turns |
3, 5 | Guarding Stinger* potency +5% | Raises Guarding Stinger* potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
5 | Max HP +100 | Raises max HP by 100 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |