Metal Scorpion

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Nature Martial Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Selflessness 23
Self
Take attacks for directly adjacent allies and reduces damage taken by 40% for the user for 1 turn
31 Burning Scissors*
バーニングシザー
125
Fan (L)
Deals major Frizz-type martial damage (155 base potency) to all enemies in area of effect 2 times, occasionally paralyses
52 Guarding Stinger*
ガードスティンガー
103
1-4
Deals major surehit martial damage (280 base potency) to 1 enemy, enables Cover for the user for 1 turn
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 DEF +20 Raises max DEF by 20
1 Guarded Scorpion*
スコーピオンガード
Battle start or when revived:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)

Battle start:
If there are 4 or more Nature allies (incl. self) in the party:
Enacts Auto Revive (50% of max HP) for 99 turns
110, 120, 130, 140 Guarding Stinger* potency +2% Raises Guarding Stinger* potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Woosh Res +25 Raises Woosh resistance by 25
3 Nerves of Steel*
鋼鉄の意思
When attacked by enemy:
Heals 10% of user's max HP and raises martial potency/recovery for 3 turns
3, 5 Guarding Stinger* potency +5% Raises Guarding Stinger* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%