Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 50 |
Weaknesses: | None | / | ![]() |
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Resistances: | ![]() |
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Resistances: | ![]() |
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Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Purifying Blessing* 浄化の祝福 |
56 | ![]() |
![]() 1-3 (incl. self) |
Heals a moderate amount of HP and removes some status ailments for 1 ally, raises Slime ally's Move for 3 turns |
33 | ![]() |
Shining Stream* シャイニングストリーム |
122 | ![]() |
![]() Front |
Deals major Bang-type martial damage (295 base potency) to all enemies in area of effect, often stuns |
52 | ![]() |
Goddess's Lightning Bolt* 女神のいかずち |
124 | ![]() |
![]() 2-4 |
Deals major Zap-type spell damage to 1 enemy, ignores some Light Damage Res and cannot be negated by HP preserve effects |
82 | ![]() |
Judgement Ray* ジャッジメントレイ |
145 | ![]() |
![]() 2-4 |
Deals huge unreflectable spell damage to all enemies in area of effect, raises Slime Power for all Slime allies in the surrounding large rhombus (incl. self) for 3 turns (Times usable: 1) |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | WIS +15 | Raises max WIS by 15 |
1 | Hard Metal Body | Reduces damage taken by 45% and raises ability MP cost by 30% |
1 | Slime Unity* スラユニオン |
Battle start: Reduces damage taken by 15%, raises Slime Power, and grants Slime Shield for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns Slime Shield raises a unit's Typeless resistance by 25%, and reduces the chance of being afflicted with some status ailments by 25% |
110, 120, 130, 140 | Spell Potency/Recovery +2% | Raises spell potency/recovery by 2% |
110, 120, 130, 140 | Martial Potency/Recovery +2% | Raises martial potency/recovery by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Divine Body* ディバインボディ |
Action start on odd turns until turn 10: Restores 8% of max MP, raises DEF, AGL, and spell and martial potency/recovery for 3 turns, removes some status ailments |
2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
3 | Slime Energy* スラエナジー |
Action start until turn 5: Raises Slime Power for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns (self: 4 turns) |
3, 5 | Spell Potency/Recovery +5% | Raises spell potency/recovery by 5% |
3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
5 | Slime Blessings* スライムのめぐみ |
Raises max HP by 100 If there are 3 or more Slime allies (incl. self) in the party: Raises max HP of all Slime allies (incl. self) by 50 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |