Metal Goddess

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Slime Physical, Spell, Martial & Breath Potency +10%

Weaknesses: None /
Resistances:
Resistances:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Purifying Blessing*
浄化の祝福
56
1-3 (incl. self)
Heals a moderate amount of HP and removes some status ailments for 1 ally, raises Slime ally's Move for 3 turns
33 Shining Stream*
シャイニングストリーム
122
Front
Deals major Bang-type martial damage (295 base potency) to all enemies in area of effect, often stuns
52 Goddess's Lightning Bolt*
女神のいかずち
124
2-4
Deals major Zap-type spell damage to 1 enemy, ignores some Light Damage Res and cannot be negated by HP preserve effects
82 Judgement Ray*
ジャッジメントレイ
145
2-4
Deals huge unreflectable spell damage to all enemies in area of effect, raises Slime Power for all Slime allies in the surrounding large rhombus (incl. self) for 3 turns
(Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Hard Metal Body Reduces damage taken by 45% and raises ability MP cost by 30%
1 Slime Unity*
スラユニオン
Battle start:
Reduces damage taken by 15%, raises Slime Power, and grants Slime Shield for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns
Slime Shield raises a unit's Typeless resistance by 25%, and reduces the chance of being afflicted with some status ailments by 25%
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Divine Body*
ディバインボディ
Action start on odd turns until turn 10:
Restores 8% of max MP, raises DEF, AGL, and spell and martial potency/recovery for 3 turns, removes some status ailments
2, 4 All Element Res +5 Raises resistance to all elements by 5
3 Slime Energy*
スラエナジー
Action start until turn 5:
Raises Slime Power for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns (self: 4 turns)
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
5 Slime Blessings*
スライムのめぐみ
Raises max HP by 100
If there are 3 or more Slime allies (incl. self) in the party:
Raises max HP of all Slime allies (incl. self) by 50
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%