Mereade

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero Physical & Spell Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Flash of Time*
50
T (Long)
Deals moderate spell damage proportional to ATK to all enemies in area of effect, moves up to 5 spaces, and grants the user Time Traveller for 1 turn
(Times usable: 1)
33 Dual Slicer*
95
Front
Deals moderate unreflectable physical damage (170% potency) to all enemies in area of effect 2 times, occasionally paralyses
54 Burning Fall*
140
2-4
Deals major Frizz-type spell damage proportional to ATK to all enemies in area of effect, often lowers Spell Res for 3 turns
82 Icebird Throw*
120
2-4
Deals moderate surehit Crack-type physical damage (140% potency) to 1 enemy 4 times, ignores some Light Damage Res
Turns needed: 2 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 AGL +20 Raises max AGL by 20
1 Time Traveller's Power*
Battle start:
Enables Time Traveller for 1 turn and reduces damage taken by 30% for 3 turns
When a unit is in the Time Traveller state, the unit cannot be selected when an enemy is choosing a target for an ability
1 Princess's Support*
When any other ally attacks:
Attacks with Support Shot* if enemy is within 1 to 4-space range, up to 5 times per battle
(Support Shot*: Deals moderate unreflectable spell damage proportional to ATK to 1 enemy, raises the user's damage dealt for 3 turns)

When an ally is attacked by enemy:
Support Heal* heals them if ally is within 1 to 4-space range, up to 5 times per battle
(Support Heal*: Heals a moderate amount of HP for 1 ally and raises the user's damage dealt for 3 turns)
110, 120, 130, 140 Burning Fall* potency +2% Raises Burning Fall* potency by 2%
110, 120, 130, 140 Icebird Throw* potency +2% Raises Icebird Throw* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Time Travelling Princess*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
2 Woosh Res +25 Raises Woosh resistance by 25
3 Vital Heal*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 Burning Fall* potency +5% Raises Burning Fall* potency by 5%
3, 5 Icebird Throw* potency +5% Raises Icebird Throw* potency by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
5 Physical & Spell Tricks*
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%