Malwrath

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Breath Potency +15% & Spell Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Rebirth of Darkness*
0
Self
Restores a moderate amount of the user's MP and raises Dark Forces for 3 turns
(Times usable: 3)
1 Unleashed Dark Forces 165
Radius 4
Deals huge breath damage (450 base potency) to all enemies in area of effect, nullifies Self HP Healing Effects for 3 turns
Can only be used with 6 stages of Dark Forces, removes all stages of Dark Forces after use
31 Destructive Barrage*
138
Front
Deals moderate spell damage to random enemies in area of effect 4 times, ignores some Light Damage Res
54 Malferno*
144
Fan (L)
Deals major Sizz-type breath damage (323 base potency) to all enemies in area of effect, often lowers AGL for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Sinister Cloak of Night*
Battle start:
Nullifies some status ailments for 3 turns
Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns
1 Dark Forces When attacking or when any other ally is KO'd:
Raises Dark Forces for 3 turns
This perk can be triggered by an attack on an ally

When attacked by enemy:
Raises Dark Forces for 3 turns
When a unit is in the Dark Forces state, the unit's damage dealt is increased by 10% each stage, and any damage taken is reduced by 10% each stage (6 stages total)
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
110, 120, 130, 140 Breath Potency/Recovery +2% Raises breath potency/recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Resurrected Master of Destruction*
Action start on odd turns until turn 10:
Heals 10% of max HP and raises DEF, AGL, and Dark Forces for 3 turns
2 Zam Res +25 Raises Zam resistance by 25
3 Channeling Dark Forces*
Battle start:
Raises Dark Forces and nullifies some status change removal effects for 3 turns
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3, 5 Breath Potency/Recovery +5% Raises breath potency/recovery by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
5 Overflowing Darkness*
When attacked by enemy:
Heals 10% of the user's max HP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%