Leona

Return to Unit List
Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero Spell Potency/Recovery +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Princess's Ice Spell*
姫の氷系呪文
44
Front
Deals moderate Crack-type spell damage to all enemies in area of effect, occasionally paralyses or binds
36 Inherited Silver Feathers*
継承するシルバーフェザー
0
1-4 (incl. self)
Restores a moderate amount of MP for 1 ally
(Times usable: 2)
52 Princess's Healing Spell*
姫の回復呪文
52
1-3 (incl. self)
Heals a major amount of HP and raises ATK and DEF for 1 ally for 3 turns
82 Legendary Spell Kaglimmer 150
Rhombus (L)
Deals major spell damage to all enemies in area of effect and generates purified spaces that lower damage dealt by 20% for enemies on those spaces only for 2 turns
Turns needed: 3 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Princess of the Kingdom of Papnica*
パプニカ王国の王女
Action start on odd turns until turn 10:
Raises spell potency/recovery and Spell Res for 3 turns
110, 120, 130, 140 Princess's Healing Spell* recovery +2% Raises Princess's Healing Spell* recovery by 2%
110, 120, 130, 140 Legendary Spell Kaglimmer potency +2% Raises Legendary Spell Kaglimmer potency by 2%
Awakening Perks
Awakening Name Description
1 Guardian of the Mysticite*
輝聖石の加護
Battle start:
Nullifies damage taken 1 time only in 99 turns, raises Move for 3 turns
2 Frizz Res +25 Raises Frizz resistance by 25
3 Spell Tricks Lowers spell ability MP cost by 10%, raises potency and recovery by 10%
3, 5 Princess's Healing Spell* recovery +5% Raises Princess's Healing Spell* recovery by 5%
3, 5 Legendary Spell Kaglimmer potency +5% Raises Legendary Spell Kaglimmer potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Justified Heart*
正義のこころ
Turn 1 action start:
Raises damage dealt for all Hero allies (incl. self) in the surrounding rhombus for 3 turns (self: 4 turns)

Action start on even turns until turn 10:
Heals 100 HP for all Hero allies in the surrounding rhombus (incl. self)
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%