| Lv: | 150 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Ancient Arts* 古代の秘術 |
56 | ![]() |
![]() 1-3 (incl. self) |
Heals a moderate amount of HP and removes some status ailments for 1 ally, raises Undead ally's AGL for 3 turns |
| 38 | ![]() |
Immortally Accursed Flame* 不死の呪炎 |
120 | ![]() |
![]() 1-4 |
Deals major Frizz-type breath damage (280 base potency) to all enemies in area of effect, often paralyses, or often applies Constant Damage Taken for 3 turns |
| 54 | ![]() |
Pharaoh Cross* ファラクロス |
139 | ![]() |
![]() Front |
Deals major martial damage (102 base potency) to all enemies in area of effect 3 times, occasionally applies Constant Damage Taken for 3 turns |
| 82 | ![]() |
Kerplunk of the Dead* メガザル・オブ・ザ・デッド |
150 | ![]() |
![]() Self |
Sacrifices self to revive all fallen Undead allies to 100% of their max HP, raises ATK, DEF, AGL, WIS, and grants Undead March for 3 turns (Times usable: 1) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | Max MP +15 | Raises max MP by 15 |
| 1 | Immortal Obsession* 不死の執念 |
Does not get KO'd when HP hits 0 Unit will be KO'd at the end of its next action (Perk activates 1 time per battle) This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 1 | Undead March* アンデッドマーチ |
Battle start: Massively raises spell and breath evasion rate for 3 turns Grants Undead March for all Undead allies (incl. self) in the surrounding large rhombus for 3 turns Undead March raises damage dealt by 20%, reduces damage taken by 30%, and allows units to phase through enemies and obstacles |
| 110, 120, 130, 140 | Martial Potency/Recovery +2% | Raises martial potency/recovery by 2% |
| 110, 120, 130, 140 | Breath Potency/Recovery +2% | Raises breath potency/recovery by 2% |
| 150 | Ability Potency/Recovery +2% | Raises ability potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Immortal Ruler of the Desert* 熱砂の不死王 |
Action start on odd turns until turn 10: Restores 8% of max MP, raises DEF, AGL, and martial and breath potency/recovery for 3 turns, removes some status ailments |
| 2 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 3 | Pharaoh's Curse* ファラオの呪い |
Action start until turn 3: Applies Constant Damage Taken to all enemies for 3 turns When a unit is in the Constant Damage Taken state, the unit will take damage at the end of their turn, taking 300 damage each stage with this damage ignoring Light Damage Res (5 stages total) |
| 3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
| 3, 5 | Breath Potency/Recovery +5% | Raises breath potency/recovery by 5% |
| 4 | Zam Res +25 | Raises Zam resistance by 25 |
| 5 | Undead Core* アンデッドコア |
Raises max HP by 100 Turn 2 action start: If there are 3 or more Undead allies (incl. self) in the party: Removes some status ailments |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |