Lazamanus

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Undead Physical, Spell, Martial & Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Ancient Arts*
56
1-3 (incl. self)
Heals a moderate amount of HP and removes some status ailments for 1 ally, raises Undead ally's AGL for 3 turns
38 Immortally Accursed Flame*
120
1-4
Deals major Frizz-type breath damage (280 base potency) to all enemies in area of effect, often paralyses, or often applies Constant Damage Taken for 3 turns
54 Pharaoh Cross*
139
Front
Deals major martial damage (102 base potency) to all enemies in area of effect 3 times, occasionally applies Constant Damage Taken for 3 turns
82 Kerplunk of the Dead*
150
Self
Sacrifices self to revive all fallen Undead allies to 100% of their max HP, raises ATK, DEF, AGL, WIS, and grants Undead March for 3 turns
(Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Immortal Obsession*
Does not get KO'd when HP hits 0
Unit will be KO'd at the end of its next action
(Perk activates 1 time per battle)
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
1 Undead March*
Battle start:
Massively raises spell and breath evasion rate for 3 turns
Grants Undead March for all Undead allies (incl. self) in the surrounding large rhombus for 3 turns
Undead March raises damage dealt by 20%, reduces damage taken by 30%, and allows units to phase through enemies and obstacles
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
110, 120, 130, 140 Breath Potency/Recovery +2% Raises breath potency/recovery by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Immortal Ruler of the Desert*
Action start on odd turns until turn 10:
Restores 8% of max MP, raises DEF, AGL, and martial and breath potency/recovery for 3 turns, removes some status ailments
2 Woosh Res +25 Raises Woosh resistance by 25
3 Pharaoh's Curse*
Action start until turn 3:
Applies Constant Damage Taken to all enemies for 3 turns
When a unit is in the Constant Damage Taken state, the unit will take damage at the end of their turn, taking 300 damage each stage with this damage ignoring Light Damage Res (5 stages total)
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3, 5 Breath Potency/Recovery +5% Raises breath potency/recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Undead Core*
Raises max HP by 100
Turn 2 action start:
If there are 3 or more Undead allies (incl. self) in the party:
Removes some status ailments
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%