Kyururu

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Nature Zap-type & Zam-type Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Nature Enhancement*
45
1-3 (incl. self)
Raises Nature Enhancement of all Nature allies in area of effect for 4 turns
33 Kyu! Take This!*
122
T (Long)
Deals major Zam-type breath damage (300 base potency) to all enemies in area of effect, often confuses
54 Ethenel Spark*
140
2-4
Deals major Zap-type spell damage to all enemies in area of effect, often lowers Zap Res for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Kyuron Time Sprite*
Battle start, action start, or when revived:
Reduces damage taken by 30% and raises damage dealt by 20% if the user's HP is 30% or over
1 Abyss Only Nature Elemental Potency +50%*
When challenging a Nature stage within the Calamitous Abyss:
Raises Nature Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 50%
This perk activates even when the unit is not in the party
110, 120, 130, 140 Ethenel Spark* potency +2% Raises Ethenel Spark* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Kyururururuu!*
Heals 70% of max HP, removes some status ailments, and raises Nature Enhancement for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally

Triggers Kyururururuu!* when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Kyururururuu!*: Raises Nature Enhancement of all Nature allies (incl. self) in large rhombus area of effect for 4 turns (self: 5 turns))
2 Crack Res +25 Raises Crack resistance by 25
3 Casualty Manipulation*
Battle start:
Enacts Auto Revive (25% of max HP) for 99 turns

When revived:
Raises Nature Enhancement of all Nature allies (incl. self) in the surrounding large rhombus for 4 turns, 1 time per battle
3, 5 Ethenel Spark* potency +5% Raises Ethenel Spark* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 My Favourite Treats*
Action start until turn 10:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
Restores 15 MP for all Nature allies in the surrounding large rhombus (incl. self)
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
1, 2, 3, 4, 5 Abyss Only Nature Elemental Potency +10%*
When challenging an Nature stage within the Calamitous Abyss:
Raises Nature Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 10%
This perk activates even when the unit is not in the party