King Godwyn's True Form

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Enemy Zam Res -25%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Darstardly Trap 44
1-3
Deals moderate martial damage (85 base potency) to 1 enemy, generates a 300-damage orange barrier space that targets enemies and allies for 2 turns
42 Bloody Moon 103
Radius 1
Deals major martial damage (255 base potency) to all enemies in area of effect, heals the user's HP by 20% of damage dealt, occasionally lowers ATK for 3 turns
56 Lance of Death 98
Straight Line
Deals major Zam-type martial damage (255 base potency) to all enemies in area of effect, moves up to 5 spaces, occasionally lowers WIS for 3 turns
Pitch Dark Spear 75
1-2
Deals major Zam-type martial damage (280 base potency) to 1 enemy, raises the user's evasion rate for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Grave Grievance When attacked and KO'd by enemy:
Triggers Grave Grievance if enemy is within large rhombus area, 1 time per battle
(Grave Grievance: Curses all enemies in area of effect)
110, 120, 130, 140 Lance of Death potency +2% Raises Lance of Death potency by 2%
Awakening Perks
Awakening Name Description
1 Macabre Monarch's Trap When attacked by enemy:
Often attacks with Dastardly Trap if enemy is within 1 to 3-space range
2 Woosh Res +25 Raises Woosh resistance by 25
3 Spell Reflect Shield Battle start:
Grants a barrier that reflects spell attacks for 2 turns
3, 5 Lance of Death potency +5% Raises Lance of Death potency by 5%
3, 5 Pitch Dark Spear potency +5% Raises Pitch Dark Spear potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Instant Martial Potency Up Battle start:
Raises martial potency/recovery for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Pitch Dark Spear Deals major Zam-type martial damage (280 base potency) to 1 enemy, raises the user's evasion rate for 3 turns
The Emperor Lives Battle start:
Raises Move for 3 turns, enacts Auto Revive (25% of max HP) for 99 turns
Gittish Empire Invasion Battle start, action start, or when revived:
Raises damage dealt by 30% if the user's HP is 50% or less
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Zam-type Martial Potency +1.5%) x2 Raises Zam-type martial potency by 1.5%
(Zam-type Martial Brilliant +1.5%) x2 Raises Zam-type martial brilliant by 1.5%
Zam-type Martial MP Cost -10% Lowers Zam-type martial MP cost by 10%
(Martial Potency +1%) x2 Raises martial potency by 1%
(Martial Brilliant +1%) x2 Raises martial brilliant by 1%
Martial MP Cost -5% Lowers martial MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Bind Res +5%) x2 Raises Bind Res by 5%
(Blind Res +5%) x2 Raises Blind Res by 5%
Sleep Res +5% Raises Sleep Res by 5%
Curse Res +5% Raises Curse Res by 5%