Immortal Swordsman Terry

Return to Unit List
Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero & Undead ATK +15%

Weaknesses: /
Resistances: /
Immunities:
Family/Subfamily: / Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Nightmarish Eyes*
26
1-3
Often puts 1 enemy to sleep
33 Immortal Iceslash*
111
Fan
Deals major Crack-type physical damage (330% potency) to all enemies in area of effect, pulls up to 1 space closer, occasionally paralyses, rarely curses
52 Soul Breaker*
120
1-3
Deals major martial damage proportional to ATK to 1 enemy, ignores some Light Damage Res
82 Deadly Lightning Storm*
145
Front
Deals major Zap-type spell damage proportional to ATK to all enemies in area of effect, very rarely puts to sleep, stuns, paralyses, charms, confuses, blinds, poisons, curses, binds; or locks enemy's physcial, martial, spell, and breath attacks
Turns needed: 2 (Times usable: 2)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Immortal Obsession*
Does not get KO'd when HP hits 0
Unit will be KO'd at the end of its next action
(Perk activates 1 time per battle)
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
1 Banquet of the Dead*
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises ATK and greatly raises damage dealt for 3 turns (4 turns if activated by an ally's ability)
This perk can be triggered by non-damage dealing abilities
110, 120, 130, 140 Soul Breaker* potency +2% Raises Soul Breaker* potency by 2%
110, 120, 130, 140 Deadly Lightning Storm* potency +2% Raises Deadly Lightning Storm* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Immortal Swordsman*
Battle start:
Greatly raises ATK, AGL, and Move for 3 turns

If there are 3 or more Hero or Undead allies (incl. self) in the party:
Massively raises evasion rate for 3 turns
2 Crack Res +25 Raises Crack resistance by 25
3 Immutable Heart*
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
3, 5 Soul Breaker* potency +5% Raises Soul Breaker* potency by 5%
3, 5 Deadly Lightning Storm* potency +5% Raises Deadly Lightning Storm* potency by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
5 AGL +40 Raises AGL by 40
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%