Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Earth Slash | 30 | ![]() |
![]() 1 |
Deals moderate physical damage (195% potency) to 1 enemy, occasionally greatly lowers DEF for 3 turns |
38 | ![]() |
Dark Puppetry Aura Hand | 95 | ![]() |
![]() Front |
Deals major Zam-type martial damage (230 base potency) to all enemies in area of effect, occasionally stuns |
52 | ![]() |
Bloody Scryde | 58 | ![]() |
![]() Straight Line |
Deals major Zam-type physical damage (280% potency) to all enemies in area of effect |
80 | ![]() |
Farewell Bloody Scryde | 80 | ![]() |
![]() Straight Line |
Deals major Zam-type physical damage (380% potency) to all enemies in area of effect, greatly lowers DEF for 3 turns Turns needed: 3 turns (Times usable: 2) |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Dark Armour Blade | Halves all element Res except Zap-type Res |
110, 120, 130, 140 | Bloody Scryde potency +2% | Raises Bloody Scryde potency by 2% |
110, 120, 130, 140 | Farewell Bloody Scryde potency +2% | Raises Farewell Bloody Scryde potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Immortal | Before HP hits 0: Occasionally preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
3, 5 | Immortal Chance +10% | Raises chance of Immortal by 10% |
3,5 | (Physical Potency +5%) x2 | Raises physical potency by 5% |
3,5 | Ability MP Cost -5% | Lowers ability MP cost by 5% |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
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Name | Description |
Bloody Scryde potency +20% | Raises Bloody Scryde potency by 20% |
Farewell Bloody Scryde potency +50% | Raises Farewell Bloody Scryde potency by 50% |
Lonely Soldier | Raises Move by 1 and raises Zam-type potency by 20% |
All Element Res +5 | Raises resistance to all elements by 5 |
HP +50 | Raises max HP by 50 |
AGL +40 | Raises max AGL by 40 |
(HP +25) x2 | Raises max HP by 25 |
MP +30 | Raises max MP by 30 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Zam-type Physical Potency +1.5%) x2 | Raises Zam-type physical potency by 1.5% |
(Zam-type Physical Brilliant +1.5%) x2 | Raises Zam-type physical brilliant by 1.5% |
Zam-type Physical MP Cost -10% | Lowers Zam-type physical MP cost by 10% |
(Zam-type Martial Potency +1.5%) x2 | Raises Zam-type martial potency by 1.5% |
(Zam-type Martial Brilliant +1.5%) x2 | Raises Zam-type martial brilliant by 1.5% |
Zam-type Martial MP Cost -10% | Lowers Zam-type martial MP cost by 10% |
All Damage Down 1% | Reduces all damage taken by 1% |
(Zap Res +2.5%) x2 | Raises Zap Res by 2.5% |
(Zap-type Physical Res +2.5%) x2 | Raises Zap-type Physical Res by 2.5% |
(Zap-type Martial Res +2.5%) x2 | Raises Zap-type Martial Res by 2.5% |
(Zap-type Spell Res +2.5%) x2 | Raises Zap-type Spell Res by 2.5% |
(Zap-type Breath Res +2.5%) x2 | Raises Zap-type Breath Res by 2.5% |
(Martial Lock Res +5%) x2 | Raises Martial Lock Res by 5% |
(Paralysis Res +5%) x2 | Raises Paralysis Res by 5% |
Stun Res +5% | Raises Stun Res by 5% |
Charm Res +5% | Raises Charm Res by 5% |