Hula Beluga

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Nature Spell Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Tropical Dance*
14
Self
Raises the user's Tension for 1 turn, raises WIS for 3 turns
(Times usable: 3)
24 Hula Pop*
40
1-2
Deals moderate Bang-type spell damage to all enemies in area of effect, occasionally stuns
44 Beluga Spark*
128
Front
Deals major Zap-type spell damage to all enemies in area of effect
Base Perks
Level Name Description
1 DEF +15 Raises max DEF by 15
1 AGL +15 Raises max AGL by 15
100, 110, 120, 130 Beluga Spark* potency +2% Raises Beluga Spark* potency by 2%
140 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Crack Res +25 Raises Crack resistance by 25
3 Passionate Pa'u*
Action start:
Heals 10% of max HP and restores 4% of max MP
3, 5 Beluga Spark* potency +5% Raises Beluga Spark* potency by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Essence of Hula*
Action start on odd turns until turn 10:
Enables Zapforce for 3 turns

Action start on even turns until turn 10:
If there are 3 or more Nature allies (incl. self) in the party:
Raises WIS and reduces damage taken by 15% for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%