High Djinks

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Breath Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Gathering Clouds 14
Self
Raises the user's Tension for 1 turn, raises AGL for 3 turns
31 Djinks Shot 116
1-3
Deals moderate Zam-type spell damage to 1 enemy 5 times, rarely paralyses
54 Vacuum Breath 125
Fan
Deals major breath damage (205 base potency) to all enemies in area of effect, pulls them up to 1 space closer, often lowers Breath Res for 3 turns
Storm Breath*
88
1-3
Deals major Woosh-type breath damage (280 base potency) to 1 enemy, often raises damage taken for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 AGL +20 Raises max AGL by 20
1 Two Wishes Battle start:
Grants a barrier that reflects breath attacks for 3 turns, reduces damage taken by 50% 1 time only for 99 turns
110, 120, 130, 140 Vacuum Breath potency +2% Raises Vacuum Breath potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Healing Incense Action start until turn 3:
Heals with Healing Incense
(Healing Incense: Heals a moderate amount of HP for all allies in the surrounding large rhombus (incl. self))
2 Zap Res +25 Raises Zap resistance by 25
3 Perfectly Flawless Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
3, 5 Vacuum Breath potency +5% Raises Vacuum Breath potency by 5%
3, 5 Storm Breath* potency +5% Raises Storm Breath* potency by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Storm Breath*
Deals major Woosh-type breath damage (280 base potency) to 1 enemy, often raises damage taken for 3 turns
Sealed Monarch of the Lamp*
Battle start:
Greatly raises spell and breath potency/recovery and raises AGL for 3 turns

Battle start:
If there are 4 or more Demon allies (incl. self) in the party:
Greatly raises evasion rate and raises spell and breath potency/recovery for 3 turns
Indomitable Spirit Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
HP +50 Raises max HP by 50
MP +40 Raises max MP by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Breath Potency +1%) x2 Raises breath potency by 1%
(Breath Brilliant +1%) x2 Raises breath brilliant by 1%
Breath MP Cost -5% Lowers breath MP cost by 5%
(Woosh-type Breath Potency +1.5%) x2 Raises Woosh-type breath potency by 1.5%
(Woosh-type Breath Brilliant +1.5%) x2 Raises Woosh-type breath brilliant by 1.5%
Woosh-type Breath MP Cost -10% Lowers Woosh-type breath MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Frizz Res +5% Raises Frizz Res by 5%
Frizz-type Physical Res +5% Raises Frizz-type Physical Res by 5%
Frizz-type Martial Res +5% Raises Frizz-type Martial Res by 5%
Frizz-type Spell Res +5% Raises Frizz-type Spell Res by 5%
Frizz-type Breath Res +5% Raises Frizz-type Breath Res by 5%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
(Stun Res +5%) x2 Raises Stun Res by 5%
(Poison Res +5%) x2 Raises Poison Res by 5%
Sleep Res +5% Raises Sleep Res by 5%
Spell Lock Res +5% Raises Spell Lock Res by 5%