High Djinks

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Breath Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Gathering Clouds 14
Self
Raises the user's Tension for 1 turn, raises AGL for 3 turns
31 Djinks Shot 116
1-3
Deals moderate Zam-type spell damage to 1 enemy 5 times, rarely paralyses
54 Vacuum Breath 125
Fan
Deals major breath damage (205 base potency) to all enemies in area of effect, pulls them up to 1 space closer, often lowers Breath Res for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 AGL +20 Raises max AGL by 20
1 Two Wishes Battle start:
Grants a barrier that reflects breath attacks for 3 turns, reduces damage taken by 50% 1 time only for 99 turns
110, 120, 130, 140 Vacuum Breath potency +2% Raises Vacuum Breath potency by 2%
Awakening Perks
Awakening Name Description
1 Healing Incense Action start until turn 3:
Heals with Healing Incense
(Healing Incense: Heals a moderate amount of HP for all allies in the surrounding large rhombus (incl. self))
2 Zap Res +25 Raises Zap resistance by 25
3 Perfectly Flawless Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
3, 5 Vacuum Breath potency +5% Raises Vacuum Breath potency by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%