Hellsguard Veera

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Martial Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Shadowstitch 34
Front
Deals moderate martial damage (50 base potency) to all enemies in area of effect, occasionally binds
32 Engaging Shot 64
Front
Deals major martial damage (225 base potency) to 1 enemy, pulls them up to 2 spaces closer
52 Beastmaster Blast 112
Fan (S)
Deals major martial damage (260 base potency) to all enemies in area of effect
Slashback 95
Straight Line
Deals major martial damage (245 base potency) to all enemies in area of effect, moves backward up to 2 spaces, occasionally binds
Base Perks
Level Name Description
1 AGL +20 Raises max AGL by 20
1 Max HP +30 Raises max HP by 30
1 Hellsguard Rush Battle start:
Greatly raises Move for 2 turns
110, 120, 130, 140 Beastmaster Blast potency +2% Raises Beastmaster Blast potency by 2%
Awakening Perks
Awakening Name Description
1 Animal Instincts When attacking:
For number of attacked enemies only, occasionally raises martial potency/recovery for 3 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3, 5 Beastmaster Blast potency +5% Raises Beastmaster Blast potency by 5%
3, 5 Slashback potency +5% Raises Slashback potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Slashback Deals major martial damage (245 base potency) to all enemies in area of effect, moves backward up to 2 spaces, occasionally binds
Hellsguard Afterimage When making a martial attack:
For number of attacked enemies only, raises AGL and evasion rate for 1 turn
Martial Teachings Raises martial potency/recovery by 15%
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Martial Potency +1%) x4 Raises martial potency by 1%
(Martial Brilliant +1%) x4 Raises martial brilliant by 1%
(Martial MP Cost -5%) x2 Lowers martial MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Blind Res +5%) x2 Raises Blind Res by 5%
Bind Res +5% Raises Bind Res by 5%
Martial Lock Res +5% Raises Martial Lock Res by 5%