| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 50 |
| Weaknesses: | ![]() |
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/ | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Shadowstitch | 34 | ![]() |
![]() Front |
Deals moderate martial damage (50 base potency) to all enemies in area of effect, occasionally binds |
| 32 | ![]() |
Engaging Shot | 64 | ![]() |
![]() Front |
Deals major martial damage (225 base potency) to 1 enemy, pulls them up to 2 spaces closer |
| 52 | ![]() |
Beastmaster Blast | 112 | ![]() |
![]() Fan (S) |
Deals major martial damage (260 base potency) to all enemies in area of effect |
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Slashback | 95 | ![]() |
![]() Straight Line |
Deals major martial damage (245 base potency) to all enemies in area of effect, moves backward up to 2 spaces, occasionally binds |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | AGL +20 | Raises max AGL by 20 |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | Hellsguard Rush | Battle start: Greatly raises Move for 2 turns |
| 110, 120, 130, 140 | Beastmaster Blast potency +2% | Raises Beastmaster Blast potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Animal Instincts | When attacking: For number of attacked enemies only, occasionally raises martial potency/recovery for 3 turns |
| 2 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 3, 5 | Beastmaster Blast potency +5% | Raises Beastmaster Blast potency by 5% |
| 3, 5 | Slashback potency +5% | Raises Slashback potency by 5% |
| 4 | Zap Res +25 | Raises Zap resistance by 25 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Talent Blossom | |
|---|---|
| Name | Description |
| Slashback | Deals major martial damage (245 base potency) to all enemies in area of effect, moves backward up to 2 spaces, occasionally binds |
| Hellsguard Afterimage | When making a martial attack: For number of attacked enemies only, raises AGL and evasion rate for 1 turn |
| Martial Teachings | Raises martial potency/recovery by 15% |
| (HP +50) x2 | Raises max HP by 50 |
| (HP +25) x2 | Raises max HP by 25 |
| (MP +15) x2 | Raises max MP by 15 |
| ATK +15 | Raises max ATK by 15 |
| DEF +25 | Raises max DEF by 25 |
| AGL +15 | Raises max AGL by 15 |
| WIS +15 | Raises max WIS by 15 |
| (Martial Potency +1%) x4 | Raises martial potency by 1% |
| (Martial Brilliant +1%) x4 | Raises martial brilliant by 1% |
| (Martial MP Cost -5%) x2 | Lowers martial MP cost by 5% |
| All Damage Down 1% | Reduces all damage taken by 1% |
| Sizz Res +5% | Raises Sizz Res by 5% |
| Sizz-type Physical Res +5% | Raises Sizz-type Physical Res by 5% |
| Sizz-type Martial Res +5% | Raises Sizz-type Martial Res by 5% |
| Sizz-type Spell Res +5% | Raises Sizz-type Spell Res by 5% |
| Sizz-type Breath Res +5% | Raises Sizz-type Breath Res by 5% |
| Crack Res +5% | Raises Crack Res by 5% |
| Crack-type Physical Res +5% | Raises Crack-type Physical Res by 5% |
| Crack-type Martial Res +5% | Raises Crack-type Martial Res by 5% |
| Crack-type Spell Res +5% | Raises Crack-type Spell Res by 5% |
| Crack-type Breath Res +5% | Raises Crack-type Breath Res by 5% |
| (Sleep Res +5%) x2 | Raises Sleep Res by 5% |
| (Blind Res +5%) x2 | Raises Blind Res by 5% |
| Bind Res +5% | Raises Bind Res by 5% |
| Martial Lock Res +5% | Raises Martial Lock Res by 5% |