Headhunter

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Lv: 120
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 15

Leader Perk:
None

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Attack Prep 14
Self
Greatly raises the user's ATK for 1 turn
16 Headless Rush*
10
1-2
Deals minor physical damage (35% potency) to 1 enemy 4 times
Base Perks
Level Name Description
80, 90, 100, 110 Headless Rush* potency +2% Raises Headless Rush* potency by 2%
120 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Ceremonial Hunt*
Battle start:
Raises Move for 3 turns

Battle start:
If there are 4 or more Demon allies (incl. self) in the party:
Massively raises Physical Critical Hit Rate for 3 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3, 5 Headless Rush* potency +5% Raises Headless Rush* potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%