Hawkhart Ace

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 55

Leader Perk:
??? Breath Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Kasnooze 16
Front
Occasionally puts all enemies in area of effect to sleep
31 Healing Arts 98
1-2 (incl. self)
Heals a major amount of HP and removes some status ailments for all allies in area of effect
52 Ace Volcano 99
Fan
Deals major Sizz-type breath damage (225 base potency) to all enemies in area of effect
Ace Blaze*
クインブレイズ
92
1-3
Deals major Sizz-type breath damage (317 base potency) to 1 enemy, often lowers ATK for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Incarnus's Blessing Action start on even turns until turn 6:
Removes some status ailments
110, 120, 130, 140 Ace Volcano potency +2% Raises Ace Volcano potency by 2%
Awakening Perks
Awakening Name Description
1 Incarnus's Rebirth*
神獣の再生

Former perk name:
Instant Prezing
Battle start:
Enacts Auto Revive (50% of max HP) for 99 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3 Healing Flap Action start:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
3, 5 Ace Volcano potency +5% Raises Ace Volcano potency by 5%
3, 5 Ace Blaze* potency +5% Raises Ace Blaze* potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Ace Blaze*
クインブレイズ
Deals major Sizz-type breath damage (317 base potency) to 1 enemy, often lowers ATK for 3 turns
Incarnus's Rebirth (Lv. 2)*
神獣の再生Lv2
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns, raises spell and breath potency/recovery for 3 turns
Hawkhart Soul*
ガルハートソウル
Action start:
Restores 4% of max MP

When revived:
Raises spell and breath potency/recovery, and reduces damage taken by 20% for 3 turns
(MP +40) x2 Raises max MP by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Breath Potency +1.5%) x2 Raises Sizz-type breath potency by 1.5%
(Sizz-type Breath Brilliant +1.5%) x2 Raises Sizz-type breath brilliant by 1.5%
Sizz-type Breath MP Cost -10% Lowers Sizz-type breath MP cost by 10%
(Breath Potency +1%) x2 Raises breath potency by 1%
(Breath Brilliant +1%) x2 Raises breath brilliant by 1%
Breath MP Cost -5% Lowers breath MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
(Paralysis Res +5%) x2 Raises Paralysis Res by 5%
(Curse Res +5%) x2 Raises Curse Res by 5%
Stun Res +5% Raises Stun Res by 5%
Bind Res +5% Raises Bind Res by 5%