Harmour

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Enemy ATK -5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Daunting Stab 5
Straight Line
Deals minor physical damage (105% potency) to all enemies in area of effect, occasionally lowers ATK for 3 turns
26 Double Up 22
Self
Greatly raises the user's ATK and lowers DEF for 3 turns
42 Explosive Turn 28
Radius 1
Deals moderate Bang-type physical damage (160% potency) to all enemies in area of effect
Base Perks
Level Name Description
1 ATK +10 Raises max ATK by 10
1 DEF +15 Raises max DEF by 15
100, 110, 120, 130 Explosive Turn potency +2% Raises Explosive Turn potency by 2%
Awakening Perks
Awakening Name Description
1 Charge Tactic Battle start:
Greatly raises ATK and Move for 1 turn
2 Sizz Res +25 Raises Sizz resistance by 25
3, 5 Explosive Turn potency +5% Raises Explosive Turn potency by 5%
4 Crack Res +25 Raises Crack resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%