Megaton Hammer |
Deals minor physical damage (100% potency) to all enemies in area of effect, always results in a critical hit, but often misses |
Rush Job |
Battle start: Raises ATK, AGL and Move for 2 turns |
Move +1 |
Raises Move by 1 |
(AGL +20) x2 |
Raises max AGL by 20 |
(HP +15) x2 |
Raises max HP by 15 |
(MP +10) x2 |
Raises max MP by 10 |
ATK +10 |
Raises max ATK by 10 |
DEF +15 |
Raises max DEF by 15 |
AGL +10 |
Raises max AGL by 10 |
WIS +10 |
Raises max WIS by 10 |
(Physical Potency +1%) x4 |
Raises physical potency by 1% |
(Physical Brilliant +1%) x4 |
Raises physical brilliant by 1% |
(Physical MP Cost -5%) x2 |
Lowers physical MP cost by 10% |
All Damage Down 1% |
Reduces all damage taken by 1% |
Crack Res +5% |
Raises Crack Res by 5% |
Crack-type Physical Res +5% |
Raises Crack-type Physical Res by 5% |
Crack-type Martial Res +5% |
Raises Crack-type Martial Res by 5% |
Crack-type Spell Res +5% |
Raises Crack-type Spell Res by 5% |
Crack-type Breath Res +5% |
Raises Crack-type Breath Res by 5% |
Bang Res +5% |
Raises Bang Res by 5% |
Bang-type Physical Res +5% |
Raises Bang-type Physical Res by 5% |
Bang-type Martial Res +5% |
Raises Bang-type Martial Res by 5% |
Bang-type Spell Res +5% |
Raises Bang-type Spell Res by 5% |
Bang-type Breath Res +5% |
Raises Bang-type Breath Res by 5% |
(Paralysis Res +5%) x2 |
Raises Paralysis Res by 5% |
(Martial Lock Res +5%) x2 |
Raises Martial Lock Res by 5% |
Sleep Res +5% |
Raises Sleep Res by 5% |
Confusion Res +5% |
Raises Confusion Res by 5% |