| Megaton Hammer |
Deals minor physical damage (100% potency) to all enemies in area of effect, always results in a critical hit, but often misses |
| Rush Job |
Battle start: Raises ATK, AGL and Move for 2 turns |
| Move +1 |
Raises Move by 1 |
| (AGL +20) x2 |
Raises max AGL by 20 |
| (HP +15) x2 |
Raises max HP by 15 |
| (MP +10) x2 |
Raises max MP by 10 |
| ATK +10 |
Raises max ATK by 10 |
| DEF +15 |
Raises max DEF by 15 |
| AGL +10 |
Raises max AGL by 10 |
| WIS +10 |
Raises max WIS by 10 |
| (Physical Potency +1%) x4 |
Raises physical potency by 1% |
| (Physical Brilliant +1%) x4 |
Raises physical brilliant by 1% |
| (Physical MP Cost -5%) x2 |
Lowers physical MP cost by 10% |
| All Damage Down 1% |
Reduces all damage taken by 1% |
| Crack Res +5% |
Raises Crack Res by 5% |
| Crack-type Physical Res +5% |
Raises Crack-type Physical Res by 5% |
| Crack-type Martial Res +5% |
Raises Crack-type Martial Res by 5% |
| Crack-type Spell Res +5% |
Raises Crack-type Spell Res by 5% |
| Crack-type Breath Res +5% |
Raises Crack-type Breath Res by 5% |
| Bang Res +5% |
Raises Bang Res by 5% |
| Bang-type Physical Res +5% |
Raises Bang-type Physical Res by 5% |
| Bang-type Martial Res +5% |
Raises Bang-type Martial Res by 5% |
| Bang-type Spell Res +5% |
Raises Bang-type Spell Res by 5% |
| Bang-type Breath Res +5% |
Raises Bang-type Breath Res by 5% |
| (Paralysis Res +5%) x2 |
Raises Paralysis Res by 5% |
| (Martial Lock Res +5%) x2 |
Raises Martial Lock Res by 5% |
| Sleep Res +5% |
Raises Sleep Res by 5% |
| Confusion Res +5% |
Raises Confusion Res by 5% |