Grim Grinner

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 25

Leader Perk:
None

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Attack Prep 14
Self
Greatly raises the user's ATK for 1 turn
22 Shade Slash 17
1
Deals moderate Zam-type physical damage (180% potency) to 1 enemy
32 Shield Tackle 26
Front
Deals moderate physical damage (190% potency) to 1 enemy, moves up to 2 spaces, only works if there are no enemies or obstacles between the user and target
Cover and Recover*
24
Self
Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 1 turn, heals a moderate amount of HP for the user
Base Perks
Level Name Description
1 ATK +5 Raises max ATK by 5
90, 100, 110, 120 Shield Tackle potency +2% Raises Shield Tackle potency by 2%
130 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Woosh Res +25 Raises Woosh resistance by 25
3, 5 Shield Tackle potency +5% Raises Shield Tackle potency by 5%
3, 5 Cover and Recover* recovery +5% Raises Cover and Recover* recovery by 5%
4 Zap Res +25 Raises Zap resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Cover and Recover*
Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 1 turn, heals a moderate amount of HP for the user
Dastardly Spirit*
Raises max HP by 100

If there are 3 or more Demon allies (incl. self) in the party:
Raises max HP by 100
Sporadic Demon Bash Counter*
When attacked by enemy:
Occasionally triggers Demon Bash* if enemy is within 1 to 2-space range
(Demon Bash*: Lowers 1 enemy's Demon Res for 3 turns)
(HP +30) x2 Raises max HP by 30
(HP +15) x2 Raises max HP by 15
(MP +10) x2 Raises max MP by 10
ATK +10 Raises max ATK by 10
DEF +15 Raises max DEF by 15
AGL +10 Raises max AGL by 10
WIS +10 Raises max WIS by 10
(Zam-type Physical Potency +1.5%) x2 Raises Zam-type physical potency by 1.5%
(Zam-type Physical Brilliant +1.5%) x2 Raises Zam-type physical brilliant by 1.5%
Zam-type Physical MP Cost -10% Lowers Zam-type physical MP cost by 10%
(Physical Potency +1%) x2 Raises physical potency by 1%
(Physical Brilliant +1%) x2 Raises physical brilliant by 1%
Physical MP Cost -5% Lowers physical MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Paralysis Res +5%) x2 Raises Paralysis Res by 5%
(Martial Lock Res +5%) x2 Raises Martial Lock Res by 5%
Sleep Res +5% Raises Sleep Res by 5%
Confusion Res +5% Raises Confusion Res by 5%