Great Muddy Hand

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Martial Potency/Recovery +5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Ram 12
1
Deals minor martial damage (26 base potency) to 1 enemy, knocks them back up to 2 spaces, rarely stuns
23 Rake 55
Front
Deals moderate martial damage (90 base potency) to all enemies in area of effect, pulls them up to 1 space closer
48 Shocking Hand 63
Fan
Deals moderate martial damage (85 base potency) to all enemies in area of effect, rarely stuns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 ATK +10 Raises max ATK by 10
100, 110, 120, 130 Shocking Hand potency +2% Raises Shocking Hand potency by 2%
140 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Finger Fiddle Action start on odd turns until turn 10:
Raises martial potency/recovery for 3 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3, 5 Stun Success Rate +5% Raises Stun success rate by 5%
3, 5 Shocking Hand potency +5% Raises Shocking Hand potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%