Grandpa Slime

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Slime Woosh-type & Zam-type Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Slime Enhancement*
45
1-3 (incl. self)
Raises Slime Enhancement of all Slime allies in area of effect for 4 turns
33 Black Cross*
138
2-4
Deals major Zam-type spell damage to all enemies in area of effect, ignores some Light Damage Res
54 Grandpa Beam*
127
Fan (Long)
Deals major surehit Woosh-type martial damage (259 base potency) to all enemies in area of effect
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Grandpa Shield*
Battle start:
Enables Grandpa Shield for 3 turns
When a unit is in the Grandpa Shield state, the unit's Typeless resistance is raised by 50%, its Frizz, Sizz, Crack, Woosh, and Zam resistances are raised by 25%, staus ailment resistances are all raised by 25%, and any damage taken is reduced by 30%
1 Abyss Only Slime Elemental Potency +50%*
When challenging a Slime stage within the Calamitous Abyss:
Raises Slime Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 50%
This perk activates even when the unit is not in the party
110, 120, 130, 140 Grandpa Beam* potency +2% Raises Grandpa Beam* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Elder Slime*
Battle start:
Raises Spell and Martial Boost for 2 turns
Turn 3 action start:
Greatly raises Spell and Martial Boost for 2 turns
Turn 6 action start:
Massively raises Spell and Martial Boost for 2 turns
Turn 9 action start:
Raises Spell and Martial Boost by 4 stages for 2 turns
2 Bang Res +25 Raises Bang resistance by 25
3 Desperate Light Grandpa Beam*
When making a spell or martial attack:
Attacks with Light Grandpa Beam* if enemy is within long fan-shaped area, up to 2 times per battle
(Light Grandpa Beam*: Deals major surehit Woosh-type martial damage (225 base potency) to all enemies in area of effect)
3, 5 Grandpa Beam* potency +5% Raises Grandpa Beam* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Spell & Martial Tricks*
Lowers spell and martial ability MP cost by 10%, raises potency and recovery by 10%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
1, 2, 3, 4, 5 Abyss Only Slime Elemental Potency +10%*
When challenging an Slime stage within the Calamitous Abyss:
Raises Slime Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, and Zam-type potency by 10%
This perk activates even when the unit is not in the party