Gourdzilla

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Nature Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Demonic Feeler*
悪魔のしょくしゅ
18
1-3
Deals minor martial damage (12 base potency) to 1 enemy 4 times, heals the user's HP by 100% of damage dealt, very rarely lowers WIS for 3 turns
18 Kasnooze 16
Front
Occasionally puts all enemies in area of effect to sleep
44 Vile Breath*
エビルブレス
84
3
Deals major Bang-type breath damage (212 base potency) to 1 enemy, often poisons
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 Max MP +10 Raises max MP by 10
100, 110, 120, 130 Vile Breath* potency +2% Raises Vile Breath* potency by 2%
Awakening Perks
Awakening Name Description
1 Writhing Vines*
うごめく触手
Battle start:
Greatly raises Move and breath potency/recovery for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 Mycorrhizal Network*
植物連鎖
When user's ability poisons or puts enemy to sleep:
Attacks with Chaining Roots* if enemy is within 2 to 4-space range, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
(Chaining Roots*: Deals moderate breath damage (85 base potency) to 1 enemy, occasionally poisons or puts to sleep)
3, 5 Vile Breath* potency +5% Raises Vile Breath* potency by 5%
4 Crack Res +25 Raises Crack resistance by 25
5 Sleep Success Rate +3% Raises Sleep success rate by 3%
5 Poison Success Rate +3% Raises Poison success rate by 3%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%