| Lv: | 130 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 35 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Resistances: | ![]() |
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| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Magic Barrier | 16 | ![]() |
![]() 1-2 (incl. self) |
Greatly raises 1 ally's Spell Res for 3 turns |
| 22 | ![]() |
Angel Ball | 44 | ![]() |
![]() 1-3 |
Deals moderate spell damage to 1 enemy, occasionally stuns |
| 40 | ![]() |
Angel Charm | 82 | ![]() |
![]() 1-3 (incl. self) |
Heals a moderate amount of HP and grants moderate regeneration to all allies in area of effect for 2 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +20 | Raises max HP by 20 |
| 1 | Max MP +10 | Raises max MP by 10 |
| 1 | Metal Body | Reduces damage taken by 30% and raises ability MP cost by 20% |
| 100, 110, 120, 130 | Angel Charm recovery +2% | Raises Angel Charm recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Angel Ball Ambush | When any other ally is attacked by enemy: Often attacks with Angel Ball if enemy is within 1 to 3-space range |
| 2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
| 3 | Angel Feather | Action start: Heals 100 HP for all allies in the surrounding rhombus (incl. self) |
| 3, 5 | Angel Charm recovery +5% | Raises Angel Charm recovery by 5% |
| 5 | Stun Success Rate +5% | Raises Stun success rate by 5% |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |