Gold Angel Slime

Return to Unit List
Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Slime Spell Potency +10%

Weaknesses: /
Resistances:
Resistances:
Abilities
Level Type Name MP Element Range Description
1 Magic Barrier 16
1-2 (incl. self)
Greatly raises 1 ally's Spell Res for 3 turns
22 Angel Ball 44
1-3
Deals moderate spell damage to 1 enemy, occasionally stuns
40 Angel Charm 82
1-3 (incl. self)
Heals a moderate amount of HP and grants moderate regeneration to all allies in area of effect for 2 turns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 Max MP +10 Raises max MP by 10
1 Metal Body Reduces damage taken by 30% and raises ability MP cost by 20%
100, 110, 120, 130 Angel Charm recovery +2% Raises Angel Charm recovery by 2%
Awakening Perks
Awakening Name Description
1 Angel Ball Ambush When any other ally is attacked by enemy:
Often attacks with Angel Ball if enemy is within 1 to 3-space range
2, 4 All Element Res +5 Raises resistance to all elements by 5
3 Angel Feather Action start:
Heals 100 HP for all allies in the surrounding rhombus (incl. self)
3, 5 Angel Charm recovery +5% Raises Angel Charm recovery by 5%
5 Stun Success Rate +5% Raises Stun success rate by 5%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%