Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | |||||
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Resistances: | ||||||
Resistances: | ||||||
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Magic Barrier | 16 | 1-2 (incl. self) |
Greatly raises 1 ally's Spell Res for 3 turns | ||
22 | Angel Ball | 44 | 1-3 |
Deals moderate spell damage to 1 enemy, occasionally stuns | ||
40 | Angel Charm | 82 | 1-3 (incl. self) |
Heals a moderate amount of HP and grants moderate regeneration to all allies in area of effect for 2 turns |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | Max MP +10 | Raises max MP by 10 |
1 | Metal Body | Reduces damage taken by 30% and raises ability MP cost by 20% |
100, 110, 120, 130 | Angel Charm recovery +2% | Raises Angel Charm recovery by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Angel Ball Ambush | When any other ally is attacked by enemy: Often attacks with Angel Ball if enemy is within 1 to 3-space range |
2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
3 | Angel Feather | Action start: Heals 100 HP for all allies in the surrounding rhombus (incl. self) |
3, 5 | Angel Charm recovery +5% | Raises Angel Charm recovery by 5% |
5 | Stun Success Rate +5% | Raises Stun success rate by 5% |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |