Genoslime Knight

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Martial Potency +5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Data Scan*
データスキャン
16
Self
Grants the user x1.5 martial potency/recovery for 1 turn
24 Volley Fire*
一斉射撃
63
Fan (L)
Deals minor martial damage (19 base potency) to all enemies in area of effect 4 times, very rarely lowers Martial Res for 3 turns
42 Energy Slash*
エネルギースラッシュ
78
1-3
Deals major martial damage (230 base potency) to 1 enemy, occasionally raises the user's martial potency/recovery for 3 turns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 AGL +15 Raises max AGL by 15
100, 110, 120, 130 Energy Slash* potency +2% Raises Energy Slash* potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Crack Res +25 Raises Crack resistance by 25
3 Conformation Program*
命令遂行プログラム
Action start on even turns until turn 10:
Raises DEF for 3 turns

Action start on odd turns until turn 10:
If there are 4 or more Slime allies (incl. self) in the party:
Raises martial potency/recovery for 3 turns
3, 5 Energy Slash* potency +5% Raises Energy Slash* potency by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Genoslime Armour*
ジェノアーマー
Battle start, action start, or when revived:
Reduces damage taken by 15% if user's HP is 50% or over

If there are 4 or more Slime allies (incl. self) in the party:
Battle start, action start, or when revived:
Reduces damage taken by 20% if user's HP is 50% or over
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%