Gem Slime

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Slime Spell Potency +20%

Weaknesses: /
Resistances:
Resistances:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Damage Barrier 24
1-2 (incl. self)
Reduces damage taken by 15% for 1 ally for 3 turns
34 Golden Multiheal 82
1-3 (incl. self)
Heals a major amount of HP and removes some status ailments for all allies in area of effect
52 Gold Cannon 124
Front
Deals major spell damage to all enemies in area of effect
Gold Spark*
ゴールドスパーク
117
2-4
Deals major Zap-type spell damage to 1 enemy, lowers Slime Res for 3 turns
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Metal Body Reduces damage taken by 30% and raises ability MP cost by 20%
110, 120, 130, 140 Gold Cannon potency +2% Raises Gold Cannon potency by 2%
Awakening Perks
Awakening Name Description
1 Auto MP Regen Action start:
Restores 8% of max MP
2, 4 All Element Res +5 Raises resistance to all elements by 5
3, 5 Gold Cannon potency +5% Raises Gold Cannon potency by 5%
3, 5 Gold Spark* potency +5% Raises Gold Spark* potency by 5%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Gold Spark*
ゴールドスパーク
Deals major Zap-type spell damage to 1 enemy, lowers Slime Res for 3 turns
Golden Healing*
黄金のいやし
When any Slime ally (incl. self) is attacked by enemy:
Golden Healing* heals them if Slime ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(Golden Healing*: Heals a major amount of HP for 1 ally)
Gemstone Body*
ゴールデンボディ
Reduces damage taken by 15%

If there are 3 or more Slime allies (incl. self) in the party:
Raises Move by 1
HP +50 Raises max HP by 50
WIS +40 Raises max WIS by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Zap-type Spell Potency +1.5%) x2 Raises Zap-type spell potency by 1.5%
(Zap-type Spell Brilliant +1.5%) x2 Raises Zap-type spell brilliant by 1.5%
Zap-type Spell MP Cost -10% Lowers Zap-type spell MP cost by 10%
(Healing Spell Recovery +1.5%) x2 Raises healing spell recovery by 1.5%
(Spell Brilliant +1%) x2 Raises spell brilliant by 1%
Spell MP Cost -5% Lowers spell MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
(Zam Res +2.5%) x2 Raises Zam Res by 2.5%
(Zam-type Physical Res +2.5%) x2 Raises Zam-type Physical Res by 2.5%
(Zam-type Martial Res +2.5%) x2 Raises Zam-type Martial Res by 2.5%
(Zam-type Spell Res +2.5%) x2 Raises Zam-type Spell Res by 2.5%
(Zam-type Breath Res +2.5%) x2 Raises Zam-type Breath Res by 2.5%
(Charm Res +2.5%) x6 Raises Charm Res by 2.5%