Forneus

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Spell & Martial Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Prime Pump 28
Self
Raises the user's Tension for 1 turn, raises Move for 3 turns
33 Sealord's Head-Butt Charge*
111
Fan
Deals major surehit martial damage (230 base potency) to all enemies in area of effect, moves up to 4 spaces, occasionally stuns
54 Abyssal Maelstrom*
136
Fan (Long)
Deals major Crack-type spell damage to all enemies in area of effect 2 times, rarely lowers Crack Res for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Sealord's Illusion*
Battle start:
Reduces damage taken by 50% up to 2 times for 99 turns
110, 120, 130, 140 Sealord's Head-Butt Charge* potency +2% Raises Sealord's Head-Butt Charge* potency by 2%
110, 120, 130, 140 Abyssal Maelstrom* potency +2% Raises Abyssal Maelstrom* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Frizz Res +25 Raises Frizz resistance by 25
3 Swallow Action start:
Attacks with Swallow if enemy is within large rhombus area, up to 3 times per battle
(Swallow: Deals major martial damage (200 base potency) to all enemies in area of effect, heals the user's HP by 100% of damage dealt, raises the user's Tension for 1 turn)
3, 5 Sealord's Head-Butt Charge* potency +5% Raises Sealord's Head-Butt Charge* potency by 5%
3, 5 Abyssal Maelstrom* potency +5% Raises Abyssal Maelstrom* potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Among the Four Abyss Lords*
Action start on odd turns until turn 10:
Raises spell and martial potency/recovery and enables Crackforce for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%