| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 60 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Festive Shot* フェストショット |
46 | ![]() |
![]() 1-4 |
Deals moderate martial damage (80 base potency) to 1 enemy, occasionally lowers Hero Res for 3 turns |
| 33 | ![]() |
Blessed Yagura* やぐら発破 |
109 | ![]() |
![]() Fan |
Deals major martial damage (117 base potency) to all enemies in area of effect 3 times, rarely lowers Hero Res for 3 turns |
| 52 | ![]() |
Electrified Claw* エレクトリカルクロー |
92 | ![]() |
![]() 2-4 |
Deals major Zap-type martial damage (317 base potency) to 1 enemy, ignores some Light Damage Res |
| 82 | ![]() |
Summer Nights Wringer* 晩夏千輪 |
124 | ![]() |
![]() Front |
Deals major martial damage (415 base potency) to all enemies in area of effect, removes some status changes from enemy Turns needed: 2 turns (Times usable: 1) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | AGL +20 | Raises max AGL by 20 |
| 1 | Black Sky Elegance* 夜色のエレガンス |
Battle start: Grants a barrier that reflects spell and breath attacks for 3 turns |
| 110, 120, 130, 140 | Electrified Claw* potency +2% | Raises Electrified Claw* potency by 2% |
| 110, 120, 130, 140 | Summer Nights Wringer* potency +2% | Raises Summer Nights Wringer* potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Festive Summer Nights* 夏宵の祭華 |
Battle start: Greatly raises AGL for 3 turns Raises damage dealt for all Hero allies (incl. self) in the surrounding large rhombus for 3 turns Action start on even turns until turn 10: Removes some status ailments |
| 2 | Crack Res +25 | Raises Crack resistance by 25 |
| 3 | Indomitable Spirit | Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 3, 5 | Electrified Claw* potency +5% | Raises Electrified Claw* potency by 5% |
| 3, 5 | Summer Nights Wringer* potency +5% | Raises Summer Nights Wringer* potency by 5% |
| 4 | Bang Res +25 | Raises Bang resistance by 25 |
| 5 | Martial Tricks | Lowers martial ability MP cost by 10%, raises potency and recovery by 10% |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |